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- # Add the igl library to the modules search path
- import sys, os
- import math
- sys.path.insert(0, os.getcwd() + "/../")
- import pyigl as igl
- TUTORIAL_SHARED_PATH = "../../tutorial/shared/"
- # Mesh + AO values + Normals
- V = igl.eigen.MatrixXd()
- F = igl.eigen.MatrixXi()
- AO = igl.eigen.MatrixXd()
- N = igl.eigen.MatrixXd()
- viewer = igl.viewer.Viewer()
- def key_down(viewer, key, modifier):
- color = igl.eigen.MatrixXd([[0.9, 0.85, 0.9]])
- if key == ord('1'):
- # Show the mesh without the ambient occlusion factor
- viewer.data.set_colors(color)
- elif key == ord('2'):
- # Show the mesh with the ambient occlusion factor
- C = color.replicate(V.rows(), 1)
- for i in range(C.rows()):
- C.setRow(i, C.row(i) * AO[i, 0])
- viewer.data.set_colors(C)
- elif key == ord('.'):
- viewer.core.lighting_factor += 0.1
- elif key == ord(','):
- viewer.core.lighting_factor -= 0.1
- else:
- return False
- viewer.core.lighting_factor = min(max(viewer.core.lighting_factor, 0.0), 1.0)
- return True
- print("Press 1 to turn off Ambient Occlusion\nPress 2 to turn on Ambient Occlusion\nPress . to turn up lighting\nPress , to turn down lighting")
- # Load a surface mesh
- igl.readOFF(TUTORIAL_SHARED_PATH + "fertility.off", V, F)
- # Calculate vertex normals
- igl.per_vertex_normals(V, F, N)
- # Compute ambient occlusion factor using embree
- igl.embree_ambient_occlusion(V, F, V, N, 500, AO)
- AO = 1.0 - AO
- # Plot the generated mesh
- viewer.data.set_mesh(V, F)
- key_down(viewer, ord('2'), 0)
- viewer.callback_key_down = key_down
- viewer.core.show_lines = False
- viewer.core.lighting_factor = 0.0
- viewer.launch()
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