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- #ifndef IGL_CANONICAL_QUATERNIONS_H
- #define IGL_CANONICAL_QUATERNIONS_H
- // Define some canonical quaternions for floats and doubles
- // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
- // such that q = x*i + y*j + z*k + w
- namespace igl
- {
- # define SQRT_2_OVER_2 0.707106781f
- // Float versions
- // Identity
- const float IDENTITY_QUAT_F[4] = {0,0,0,1};
- // The following match the Matlab canonical views
- // X point right, Y pointing up and Z point out
- const float XY_PLANE_QUAT_F[4] = {0,0,0,1};
- // X points right, Y points *in* and Z points up
- const float XZ_PLANE_QUAT_F[4] = {-SQRT_2_OVER_2,0,0,SQRT_2_OVER_2};
- // X points out, Y points right, and Z points up
- const float YZ_PLANE_QUAT_F[4] = {-0.5,-0.5,-0.5,0.5};
- const float CANONICAL_VIEW_QUAT_F[][4] =
- {
- { 0, 0, 0, 1},
- { 0, 0, SQRT_2_OVER_2, SQRT_2_OVER_2},
- { 0, 0, 1, 0},
- { 0, 0, SQRT_2_OVER_2,-SQRT_2_OVER_2},
-
- { 0, -1, 0, 0},
- {-SQRT_2_OVER_2, SQRT_2_OVER_2, 0, 0},
- { -1, 0, 0, 0},
- {-SQRT_2_OVER_2,-SQRT_2_OVER_2, 0, 0},
-
- { -0.5, -0.5, -0.5, 0.5},
- { 0,-SQRT_2_OVER_2, 0, SQRT_2_OVER_2},
- { 0.5, -0.5, 0.5, 0.5},
- { SQRT_2_OVER_2, 0, SQRT_2_OVER_2, 0},
-
- { SQRT_2_OVER_2, 0,-SQRT_2_OVER_2, 0},
- { 0.5, 0.5, -0.5, 0.5},
- { 0, SQRT_2_OVER_2, 0, SQRT_2_OVER_2},
- { -0.5, 0.5, 0.5, 0.5},
-
- { 0, SQRT_2_OVER_2, SQRT_2_OVER_2, 0},
- { -0.5, 0.5, 0.5, -0.5},
- {-SQRT_2_OVER_2, 0, 0,-SQRT_2_OVER_2},
- { -0.5, -0.5, -0.5, -0.5},
-
- {-SQRT_2_OVER_2, 0, 0, SQRT_2_OVER_2},
- { -0.5, -0.5, 0.5, 0.5},
- { 0,-SQRT_2_OVER_2, SQRT_2_OVER_2, 0},
- { 0.5, -0.5, 0.5, -0.5}
- };
- # undef SQRT_2_OVER_2
- # define SQRT_2_OVER_2 0.707106781186548f
- // Double versions
- // Identity
- const double IDENTITY_QUAT_D[4] = {0,0,0,1};
- // The following match the Matlab canonical views
- // X point right, Y pointing up and Z point out
- const double XY_PLANE_QUAT_D[4] = {0,0,0,1};
- // X points right, Y points *in* and Z points up
- const double XZ_PLANE_QUAT_D[4] = {-SQRT_2_OVER_2,0,0,SQRT_2_OVER_2};
- // X points out, Y points right, and Z points up
- const double YZ_PLANE_QUAT_D[4] = {-0.5,-0.5,-0.5,0.5};
- const double CANONICAL_VIEW_QUAT_D[][4] =
- {
- { 0, 0, 0, 1},
- { 0, 0, SQRT_2_OVER_2, SQRT_2_OVER_2},
- { 0, 0, 1, 0},
- { 0, 0, SQRT_2_OVER_2,-SQRT_2_OVER_2},
-
- { 0, -1, 0, 0},
- {-SQRT_2_OVER_2, SQRT_2_OVER_2, 0, 0},
- { -1, 0, 0, 0},
- {-SQRT_2_OVER_2,-SQRT_2_OVER_2, 0, 0},
-
- { -0.5, -0.5, -0.5, 0.5},
- { 0,-SQRT_2_OVER_2, 0, SQRT_2_OVER_2},
- { 0.5, -0.5, 0.5, 0.5},
- { SQRT_2_OVER_2, 0, SQRT_2_OVER_2, 0},
-
- { SQRT_2_OVER_2, 0,-SQRT_2_OVER_2, 0},
- { 0.5, 0.5, -0.5, 0.5},
- { 0, SQRT_2_OVER_2, 0, SQRT_2_OVER_2},
- { -0.5, 0.5, 0.5, 0.5},
-
- { 0, SQRT_2_OVER_2, SQRT_2_OVER_2, 0},
- { -0.5, 0.5, 0.5, -0.5},
- {-SQRT_2_OVER_2, 0, 0,-SQRT_2_OVER_2},
- { -0.5, -0.5, -0.5, -0.5},
-
- {-SQRT_2_OVER_2, 0, 0, SQRT_2_OVER_2},
- { -0.5, -0.5, 0.5, 0.5},
- { 0,-SQRT_2_OVER_2, SQRT_2_OVER_2, 0},
- { 0.5, -0.5, 0.5, -0.5}
- };
- const size_t NUM_CANONICAL_VIEW_QUAT = 24;
- // NOTE: I want to rather be able to return a Q_type[][] but C++ is not
- // making it easy. So instead I've written a per-element accessor
-
- // Return element [i][j] of the corresponding CANONICAL_VIEW_QUAT_* of the
- // given templated type
- // Inputs:
- // i index of quaternion
- // j index of coordinate in quaternion i
- // Returns values of CANONICAL_VIEW_QUAT_*[i][j]
- template <typename Q_type>
- inline const Q_type CANONICAL_VIEW_QUAT(size_t i, size_t j);
- // Template specializations for float and double
- template <>
- inline const float CANONICAL_VIEW_QUAT<float>(size_t i, size_t j);
- template <>
- inline const double CANONICAL_VIEW_QUAT<double>(size_t i, size_t j);
- # undef SQRT_2_OVER_2
- }
- // Implementation
- template <> inline const float igl::CANONICAL_VIEW_QUAT<float>(size_t i, size_t j)
- {
- return igl::CANONICAL_VIEW_QUAT_F[i][j];
- }
- template <> inline const double igl::CANONICAL_VIEW_QUAT<double>(size_t i, size_t j)
- {
- return igl::CANONICAL_VIEW_QUAT_D[i][j];
- }
- #endif
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