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- #ifndef IGL_PRINT_SHADER_INFO_LOG_H
- #define IGL_PRINT_SHADER_INFO_LOG_H
- #ifdef __APPLE__
- # include <OpenGL/gl.h>
- #else
- # ifdef _WIN32
- # define NOMINMAX
- # include <Windows.h>
- # undef NOMINMAX
- # endif
- # include <GL/gl.h>
- #endif
- namespace igl
- {
- // Inputs:
- // obj OpenGL index of shader to print info log about
- inline void print_shader_info_log(const GLuint obj);
- }
- // Implementation
- #include <cstdio>
- // Copyright Denis Kovacs 4/10/08
- inline void igl::print_shader_info_log(const GLuint obj)
- {
- GLint infologLength = 0;
- GLint charsWritten = 0;
- char *infoLog;
-
- // Get shader info log from opengl
- glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength);
- // Only print if there is something in the log
- if (infologLength > 0)
- {
- infoLog = (char *)malloc(infologLength);
- glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog);
- printf("%s\n",infoLog);
- free(infoLog);
- }
- }
- #endif
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