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- #ifndef IGL_OPENGL2_DRAW_SKELETON_VECTOR_GRAPHICS_H
- #define IGL_OPENGL2_DRAW_SKELETON_VECTOR_GRAPHICS_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace opengl2
- {
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- IGL_INLINE void draw_skeleton_vector_graphics(
- const Eigen::MatrixXd & C,
- const Eigen::MatrixXi & BE,
- const float * point_color,
- const float * line_color);
-
- IGL_INLINE void draw_skeleton_vector_graphics(
- const Eigen::MatrixXd & C,
- const Eigen::MatrixXi & BE);
-
- template <typename DerivedC, typename DerivedBE, typename DerivedT>
- IGL_INLINE void draw_skeleton_vector_graphics(
- const Eigen::PlainObjectBase<DerivedC> & C,
- const Eigen::PlainObjectBase<DerivedBE> & BE,
- const Eigen::PlainObjectBase<DerivedT> & T,
- const float * point_color,
- const float * line_color);
- template <typename DerivedC, typename DerivedBE, typename DerivedT>
- IGL_INLINE void draw_skeleton_vector_graphics(
- const Eigen::PlainObjectBase<DerivedC> & C,
- const Eigen::PlainObjectBase<DerivedBE> & BE,
- const Eigen::PlainObjectBase<DerivedT> & T);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "draw_skeleton_vector_graphics.cpp"
- #endif
- #endif
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