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- #include "ViewerData.h"
- void igl::ViewerData::InitSerialization()
- {
- #ifdef ENABLE_XML_SERIALIZATION
- xmlSerializer->Add(V,"V");
- xmlSerializer->Add(F,"F");
- xmlSerializer->Add(F_normals,"F_normals");
- xmlSerializer->Add(F_material_ambient,"F_material_ambient");
- xmlSerializer->Add(F_material_diffuse,"F_material_diffuse");
- xmlSerializer->Add(F_material_specular,"F_material_specular");
- xmlSerializer->Add(V_normals,"V_normals");
- xmlSerializer->Add(V_material_ambient,"V_material_ambient");
- xmlSerializer->Add(V_material_diffuse,"V_material_diffuse");
- xmlSerializer->Add(V_material_specular,"V_material_specular");
- xmlSerializer->Add(V_uv,"V_uv");
- xmlSerializer->Add(F_uv,"F_uv");
- xmlSerializer->Add(texture_R,"texture_R");
- xmlSerializer->Add(texture_G,"texture_G");
- xmlSerializer->Add(texture_B,"texture_B");
- xmlSerializer->Add(lines,"lines");
- xmlSerializer->Add(points,"points");
- xmlSerializer->Add(labels_positions,"labels_positions");
- xmlSerializer->Add(labels_strings,"labels_strings");
- #endif
- }
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