ViewerData.cpp 1.0 KB

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  1. #include "ViewerData.h"
  2. void igl::ViewerData::InitSerialization()
  3. {
  4. #ifdef ENABLE_XML_SERIALIZATION
  5. xmlSerializer->Add(V,"V");
  6. xmlSerializer->Add(F,"F");
  7. xmlSerializer->Add(F_normals,"F_normals");
  8. xmlSerializer->Add(F_material_ambient,"F_material_ambient");
  9. xmlSerializer->Add(F_material_diffuse,"F_material_diffuse");
  10. xmlSerializer->Add(F_material_specular,"F_material_specular");
  11. xmlSerializer->Add(V_normals,"V_normals");
  12. xmlSerializer->Add(V_material_ambient,"V_material_ambient");
  13. xmlSerializer->Add(V_material_diffuse,"V_material_diffuse");
  14. xmlSerializer->Add(V_material_specular,"V_material_specular");
  15. xmlSerializer->Add(V_uv,"V_uv");
  16. xmlSerializer->Add(F_uv,"F_uv");
  17. xmlSerializer->Add(texture_R,"texture_R");
  18. xmlSerializer->Add(texture_G,"texture_G");
  19. xmlSerializer->Add(texture_B,"texture_B");
  20. xmlSerializer->Add(lines,"lines");
  21. xmlSerializer->Add(points,"points");
  22. xmlSerializer->Add(labels_positions,"labels_positions");
  23. xmlSerializer->Add(labels_strings,"labels_strings");
  24. #endif
  25. }