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- #include <igl/readOBJ.h>
- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/exact_geodesic.h>
- #include <igl/colormap.h>
- #include <igl/unproject_onto_mesh.h>
- #include <iostream>
- #include "tutorial_shared_path.h"
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- void plotMeshDistance(igl::opengl::glfw::Viewer& viewer, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F, const Eigen::VectorXd& d, const double strip_size )
- {
- // Rescale the function depending on the strip size
- Eigen::VectorXd f = (d/strip_size);
- // The function should be 1 on each integer coordinate
- f = (f*M_PI).array().sin().abs();
- // Compute per-vertex colors
- Eigen::MatrixXd C;
- igl::colormap(igl::COLOR_MAP_TYPE_INFERNO,f,false,C);
- // Plot the mesh
- viewer.data().set_mesh(V, F);
- viewer.data().set_colors(C);
- }
- int main(int argc, char *argv[])
- {
- using namespace Eigen;
- using namespace std;
- // Load a mesh in OFF format
- igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj", V, F);
- igl::opengl::glfw::Viewer viewer;
- // Plot a distance when a vertex is picked
- viewer.callback_mouse_down =
- [&](igl::opengl::glfw::Viewer& viewer, int, int)->bool
- {
- int fid;
- Eigen::Vector3f bc;
- // Cast a ray in the view direction starting from the mouse position
- double x = viewer.current_mouse_x;
- double y = viewer.core.viewport(3) - viewer.current_mouse_y;
- if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core.view * viewer.core.model,
- viewer.core.proj, viewer.core.viewport, V, F, fid, bc))
- {
- int max;
- bc.maxCoeff(&max);
- int vid = F(fid,max);
- Eigen::VectorXi VS,FS,VT,FT;
- // The selected vertex is the source
- VS.resize(1);
- VS << vid;
- // All vertices are the targets
- VT.setLinSpaced(V.rows(),0,V.rows()-1);
- Eigen::VectorXd d;
- igl::exact_geodesic(V,F,VS,FS,VT,FT,d);
- plotMeshDistance(viewer,V,F,d,0.05);
- }
- return false;
- };
- viewer.data().set_mesh(V,F);
- cout << "Press [space] to smooth." << endl;;
- cout << "Press [r] to reset." << endl;;
- return viewer.launch();
- }
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