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- #include "canonical_quaternions.h"
- template <> IGL_INLINE float igl::CANONICAL_VIEW_QUAT<float>(int i, int j)
- {
- return (float)igl::CANONICAL_VIEW_QUAT_F[i][j];
- }
- template <> IGL_INLINE double igl::CANONICAL_VIEW_QUAT<double>(int i, int j)
- {
- return (double)igl::CANONICAL_VIEW_QUAT_D[i][j];
- }
- #ifndef IGL_HEADER_ONLY
- // Explicit template specialization
- #endif
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