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- #ifndef IGL_WRITEMESH_H
- #define IGL_WRITEMESH_H
- #include "igl_inline.h"
- #include <string>
- #include <vector>
- #include <Eigen/Core>
- namespace igl
- {
- // save a tetrahedral volume mesh to a .mesh file
- //
- // Templates:
- // Scalar type for positions and vectors (will be cast as double)
- // Index type for indices (will be cast to int)
- // Input:
- // mesh_file_name path of .mesh file
- // Outputs:
- // V double matrix of vertex positions #V by 3
- // T #T list of tet indices into vertex positions
- // F #F list of face indices into vertex positions
- template <typename Scalar, typename Index>
- IGL_INLINE bool writeMESH(
- const std::string mesh_file_name,
- std::vector<std::vector<Scalar > > & V,
- std::vector<std::vector<Index > > & T,
- std::vector<std::vector<Index > > & F);
- // Input:
- // mesh_file_name path of .mesh file
- // Outputs:
- // V eigen double matrix #V by 3
- // T eigen int matrix #T by 4
- // F eigen int matrix #F by 3
- IGL_INLINE bool writeMESH(
- const std::string str,
- Eigen::MatrixXd& V,
- Eigen::MatrixXi& T,
- Eigen::MatrixXi& F);
- }
- #ifdef IGL_HEADER_ONLY
- # include "writeMESH.cpp"
- #endif
- #endif
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