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- #ifndef IGL_TEXTURE_FROM_FILE_H
- #define IGL_TEXTURE_FROM_FILE_H
- #ifndef IGL_NO_OPENGL
- #include "../igl_inline.h"
- #include "../OpenGL_convenience.h"
- #include <string>
- namespace igl
- {
- // Read an image from an image file and use it as a texture. Officially, only
- // .tga and .png are supported. Any filetype read by ImageMagick's `convert`
- // will work via an unsafe system call.
- //
- // Input:
- // filename path to image file
- // Output:
- // id of generated openGL texture
- // Returns true on success, false on failure
- IGL_INLINE bool texture_from_file(const std::string filename, GLuint & id);
- }
- #ifdef IGL_HEADER_ONLY
- # include "texture_from_file.cpp"
- #endif
- #endif
- #endif
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