predicates.cpp 5.5 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2019 Qingnan Zhou <qnzhou@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include <igl/predicates/predicates.h>
  9. #include <predicates.h>
  10. #include <type_traits>
  11. namespace igl {
  12. namespace predicates {
  13. using REAL = IGL_PREDICATES_REAL;
  14. #ifdef LIBIGL_PREDICATES_USE_FLOAT
  15. #define IGL_ASSERT_SCALAR(Vector) \
  16. static_assert( \
  17. std::is_same<typename Vector::Scalar, float>::value, \
  18. "Shewchuk's exact predicates only support float")
  19. #else
  20. #define IGL_ASSERT_SCALAR(Vector) \
  21. static_assert( \
  22. std::is_same<typename Vector::Scalar, double>::value || \
  23. std::is_same<typename Vector::Scalar, float>::value, \
  24. "Shewchuk's exact predicates only support float and double")
  25. #endif
  26. template<typename Vector2D>
  27. IGL_INLINE Orientation orient2d(
  28. const Eigen::MatrixBase<Vector2D>& pa,
  29. const Eigen::MatrixBase<Vector2D>& pb,
  30. const Eigen::MatrixBase<Vector2D>& pc)
  31. {
  32. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
  33. IGL_ASSERT_SCALAR(Vector2D);
  34. using Point = Eigen::Matrix<REAL, 2, 1>;
  35. Point a{pa[0], pa[1]};
  36. Point b{pb[0], pb[1]};
  37. Point c{pc[0], pc[1]};
  38. const auto r = ::orient2d(a.data(), b.data(), c.data());
  39. if (r > 0) return Orientation::POSITIVE;
  40. else if (r < 0) return Orientation::NEGATIVE;
  41. else return Orientation::COLLINEAR;
  42. }
  43. template<typename Vector3D>
  44. IGL_INLINE Orientation orient3d(
  45. const Eigen::MatrixBase<Vector3D>& pa,
  46. const Eigen::MatrixBase<Vector3D>& pb,
  47. const Eigen::MatrixBase<Vector3D>& pc,
  48. const Eigen::MatrixBase<Vector3D>& pd)
  49. {
  50. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
  51. IGL_ASSERT_SCALAR(Vector3D);
  52. using Point = Eigen::Matrix<REAL, 3, 1>;
  53. Point a{pa[0], pa[1], pa[2]};
  54. Point b{pb[0], pb[1], pb[2]};
  55. Point c{pc[0], pc[1], pc[2]};
  56. Point d{pd[0], pd[1], pd[2]};
  57. const auto r = ::orient3d(a.data(), b.data(), c.data(), d.data());
  58. if (r > 0) return Orientation::POSITIVE;
  59. else if (r < 0) return Orientation::NEGATIVE;
  60. else return Orientation::COPLANAR;
  61. }
  62. template<typename Vector2D>
  63. IGL_INLINE Orientation incircle(
  64. const Eigen::MatrixBase<Vector2D>& pa,
  65. const Eigen::MatrixBase<Vector2D>& pb,
  66. const Eigen::MatrixBase<Vector2D>& pc,
  67. const Eigen::MatrixBase<Vector2D>& pd)
  68. {
  69. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
  70. IGL_ASSERT_SCALAR(Vector2D);
  71. using Point = Eigen::Matrix<REAL, 2, 1>;
  72. Point a{pa[0], pa[1]};
  73. Point b{pb[0], pb[1]};
  74. Point c{pc[0], pc[1]};
  75. Point d{pd[0], pd[1]};
  76. const auto r = ::incircle(a.data(), b.data(), c.data(), d.data());
  77. if (r > 0) return Orientation::INSIDE;
  78. else if (r < 0) return Orientation::OUTSIDE;
  79. else return Orientation::COCIRCULAR;
  80. }
  81. template<typename Vector3D>
  82. IGL_INLINE Orientation insphere(
  83. const Eigen::MatrixBase<Vector3D>& pa,
  84. const Eigen::MatrixBase<Vector3D>& pb,
  85. const Eigen::MatrixBase<Vector3D>& pc,
  86. const Eigen::MatrixBase<Vector3D>& pd,
  87. const Eigen::MatrixBase<Vector3D>& pe)
  88. {
  89. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
  90. IGL_ASSERT_SCALAR(Vector3D);
  91. using Point = Eigen::Matrix<REAL, 3, 1>;
  92. Point a{pa[0], pa[1], pa[2]};
  93. Point b{pb[0], pb[1], pb[2]};
  94. Point c{pc[0], pc[1], pc[2]};
  95. Point d{pd[0], pd[1], pd[2]};
  96. Point e{pe[0], pe[1], pe[2]};
  97. const auto r = ::insphere(a.data(), b.data(), c.data(), d.data(), e.data());
  98. if (r > 0) return Orientation::INSIDE;
  99. else if (r < 0) return Orientation::OUTSIDE;
  100. else return Orientation::COSPHERICAL;
  101. }
  102. }
  103. }
  104. #undef IGL_ASSERT_SCALAR
  105. #ifdef IGL_STATIC_LIBRARY
  106. // Explicit template instantiation
  107. #define IGL_ORIENT2D(Vector) template igl::predicates::Orientation igl::predicates::orient2d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  108. #define IGL_INCIRCLE(Vector) template igl::predicates::Orientation igl::predicates::incircle<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  109. #define IGL_ORIENT3D(Vector) template igl::predicates::Orientation igl::predicates::orient3d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  110. #define IGL_INSPHERE(Vector) template igl::predicates::Orientation igl::predicates::insphere<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  111. #define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C>
  112. IGL_ORIENT2D(IGL_MATRIX(float, 1, 2));
  113. IGL_INCIRCLE(IGL_MATRIX(float, 1, 2));
  114. IGL_ORIENT2D(IGL_MATRIX(double, 1, 2));
  115. IGL_INCIRCLE(IGL_MATRIX(double, 1, 2));
  116. IGL_ORIENT2D(IGL_MATRIX(float, 2, 1));
  117. IGL_INCIRCLE(IGL_MATRIX(float, 2, 1));
  118. IGL_ORIENT2D(IGL_MATRIX(double, 2, 1));
  119. IGL_INCIRCLE(IGL_MATRIX(double, 2, 1));
  120. IGL_ORIENT3D(IGL_MATRIX(float, 1, 3));
  121. IGL_INSPHERE(IGL_MATRIX(float, 1, 3));
  122. IGL_ORIENT3D(IGL_MATRIX(float, 3, 1));
  123. IGL_INSPHERE(IGL_MATRIX(float, 3, 1));
  124. IGL_ORIENT3D(IGL_MATRIX(double, 1, 3));
  125. IGL_INSPHERE(IGL_MATRIX(double, 1, 3));
  126. IGL_ORIENT3D(IGL_MATRIX(double, 3, 1));
  127. IGL_INSPHERE(IGL_MATRIX(double, 3, 1));
  128. #undef IGL_MATRIX
  129. #undef IGL_ORIENT2D
  130. #undef IGL_ORIENT3D
  131. #undef IGL_INCIRCLE
  132. #undef IGL_INSPHERE
  133. #endif