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- #ifndef IGL_DQS_H
- #define IGL_DQS_H
- #include "igl_inline.h"
- #include <vector>
- #include <Eigen/Core>
- namespace igl
- {
- // Dual quaternion skinning
- //
- // Inputs:
- // V #V by 3 list of rest positions
- // W #W by #C list of weights
- // vQ #C list of rotation quaternions
- // vT #C list of translation vectors
- // Outputs:
- // U #V by 3 list of new positions
- template <
- typename DerivedV,
- typename DerivedW,
- typename Q,
- typename QAlloc,
- typename T,
- typename DerivedU>
- IGL_INLINE void dqs(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedW> & W,
- const std::vector<Q,QAlloc> & vQ,
- const std::vector<T> & vT,
- Eigen::PlainObjectBase<DerivedU> & U);
- };
- #ifdef IGL_HEADER_ONLY
- # include "dqs.cpp"
- #endif
- #endif
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