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- #include "texture_from_png.h"
- #ifndef IGL_NO_OPENGL
- #include <YImage.hpp>
- #include <igl/report_gl_error.h>
- IGL_INLINE bool igl::texture_from_png(const std::string png_file, GLuint & id)
- {
- YImage yimg;
- if(!yimg.load(png_file.c_str()))
- {
- return false;
- }
- // Why do I need to flip?
- //yimg.flip();
- glGenTextures(1, &id);
- glBindTexture(GL_TEXTURE_2D, id);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(
- GL_TEXTURE_2D, 0, GL_RGB,
- yimg.width(), yimg.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, yimg.data());
- glBindTexture(GL_TEXTURE_2D, 0);
- return true;
- }
- #endif
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