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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_POLAR_SVD3X3_H
- #define IGL_POLAR_SVD3X3_H
- #include <Eigen/Core>
- #include <igl/igl_inline.h>
- namespace igl
- {
- // Computes the closest rotation to input matrix A using specialized 3x3 SVD singular value decomposition (WunderSVD3x3)
- // Inputs:
- // A 3 by 3 matrix to be decomposed
- // Outputs:
- // R 3 by 3 closest element in SO(3) (closeness in terms of Frobenius metric)
- //
- // This means that det(R) = 1. Technically it's not polar decomposition which guarantees positive semidefinite
- // stretch factor (at the cost of having det(R) = -1).
- //
- template<typename Mat>
- IGL_INLINE void polar_svd3x3(const Mat& A, Mat& R);
- #ifdef __SSE__
- template<typename T>
- IGL_INLINE void polar_svd3x3_sse(const Eigen::Matrix<T, 3*4, 3>& A, Eigen::Matrix<T, 3*4, 3> &R);
- #endif
- #ifdef __AVX__
- template<typename T>
- IGL_INLINE void polar_svd3x3_avx(const Eigen::Matrix<T, 3*8, 3>& A, Eigen::Matrix<T, 3*8, 3> &R);
- #endif
- }
- #ifdef IGL_HEADER_ONLY
- # include "polar_svd3x3.cpp"
- #endif
- #endif
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