ambient_occlusion.cpp 4.9 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include "ambient_occlusion.h"
  9. #include "random_dir.h"
  10. #include "ray_mesh_intersect.h"
  11. #include "EPS.h"
  12. #include "Hit.h"
  13. template <
  14. typename DerivedP,
  15. typename DerivedN,
  16. typename DerivedS >
  17. IGL_INLINE void igl::ambient_occlusion(
  18. const std::function<
  19. bool(
  20. const Eigen::Vector3f&,
  21. const Eigen::Vector3f&)
  22. > & shoot_ray,
  23. const Eigen::PlainObjectBase<DerivedP> & P,
  24. const Eigen::PlainObjectBase<DerivedN> & N,
  25. const int num_samples,
  26. Eigen::PlainObjectBase<DerivedS> & S)
  27. {
  28. using namespace Eigen;
  29. using namespace igl;
  30. const int n = P.rows();
  31. // Resize output
  32. S.resize(n,1);
  33. VectorXi hits = VectorXi::Zero(n,1);
  34. // Embree seems to be parallel when constructing but not when tracing rays
  35. #pragma omp parallel for
  36. const MatrixXf D = random_dir_stratified(num_samples).cast<float>();
  37. // loop over mesh vertices
  38. for(int p = 0;p<n;p++)
  39. {
  40. const Vector3f origin = P.row(p).template cast<float>();
  41. const Vector3f normal = N.row(p).template cast<float>();
  42. int num_hits = 0;
  43. for(int s = 0;s<num_samples;s++)
  44. {
  45. // //Vector3d d = random_dir();
  46. Vector3f d = D.row(s);
  47. if(d.dot(normal) < 0)
  48. {
  49. // reverse ray
  50. d *= -1;
  51. }
  52. if(shoot_ray(origin,d))
  53. {
  54. num_hits++;
  55. }
  56. }
  57. S(p) = (double)num_hits/(double)num_samples;
  58. }
  59. }
  60. template <
  61. typename DerivedV,
  62. int DIM,
  63. typename DerivedF,
  64. typename DerivedP,
  65. typename DerivedN,
  66. typename DerivedS >
  67. IGL_INLINE void igl::ambient_occlusion(
  68. const igl::AABB<DerivedV,DIM> & aabb,
  69. const Eigen::PlainObjectBase<DerivedV> & V,
  70. const Eigen::PlainObjectBase<DerivedF> & F,
  71. const Eigen::PlainObjectBase<DerivedP> & P,
  72. const Eigen::PlainObjectBase<DerivedN> & N,
  73. const int num_samples,
  74. Eigen::PlainObjectBase<DerivedS> & S)
  75. {
  76. const auto & shoot_ray = [&aabb,&V,&F](
  77. const Eigen::Vector3f& _s,
  78. const Eigen::Vector3f& dir)->bool
  79. {
  80. Eigen::Vector3f s = _s+1e-4*dir;
  81. igl::Hit hit;
  82. return aabb.intersect_ray(
  83. V,
  84. F,
  85. s .cast<typename DerivedV::Scalar>().eval(),
  86. dir.cast<typename DerivedV::Scalar>().eval(),
  87. hit);
  88. };
  89. return ambient_occlusion(shoot_ray,P,N,num_samples,S);
  90. }
  91. template <
  92. typename DerivedV,
  93. typename DerivedF,
  94. typename DerivedP,
  95. typename DerivedN,
  96. typename DerivedS >
  97. IGL_INLINE void igl::ambient_occlusion(
  98. const Eigen::PlainObjectBase<DerivedV> & V,
  99. const Eigen::PlainObjectBase<DerivedF> & F,
  100. const Eigen::PlainObjectBase<DerivedP> & P,
  101. const Eigen::PlainObjectBase<DerivedN> & N,
  102. const int num_samples,
  103. Eigen::PlainObjectBase<DerivedS> & S)
  104. {
  105. if(F.rows() < 100)
  106. {
  107. // Super naive
  108. const auto & shoot_ray = [&V,&F](
  109. const Eigen::Vector3f& _s,
  110. const Eigen::Vector3f& dir)->bool
  111. {
  112. Eigen::Vector3f s = _s+1e-4*dir;
  113. igl::Hit hit;
  114. return ray_mesh_intersect(s,dir,V,F,hit);
  115. };
  116. return ambient_occlusion(shoot_ray,P,N,num_samples,S);
  117. }
  118. AABB<DerivedV,3> aabb;
  119. aabb.init(V,F);
  120. return ambient_occlusion(aabb,V,F,P,N,num_samples,S);
  121. }
  122. #ifdef IGL_STATIC_LIBRARY
  123. // Explicit template specialization
  124. // generated by autoexplicit.sh
  125. template void igl::ambient_occlusion<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(std::function<bool (Eigen::Matrix<float, 3, 1, 0, 3, 1> const&, Eigen::Matrix<float, 3, 1, 0, 3, 1> const&)> const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
  126. // generated by autoexplicit.sh
  127. template void igl::ambient_occlusion<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(std::function<bool (Eigen::Matrix<float, 3, 1, 0, 3, 1> const&, Eigen::Matrix<float, 3, 1, 0, 3, 1> const&)> const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
  128. // generated by autoexplicit.sh
  129. template void igl::ambient_occlusion<Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(std::function<bool (Eigen::Matrix<float, 3, 1, 0, 3, 1> const&, Eigen::Matrix<float, 3, 1, 0, 3, 1> const&)> const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
  130. #endif