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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "line_mesh_intersection.h"
- #include "../Hit.h"
- // For error printing
- #include <cstdio>
- #include <vector>
- #include <igl/per_vertex_normals.h>
- #include <igl/embree/EmbreeIntersector.h>
- template <typename ScalarMatrix, typename IndexMatrix>
- IGL_INLINE ScalarMatrix igl::embree::line_mesh_intersection
- (
- const ScalarMatrix & V_source,
- const ScalarMatrix & N_source,
- const ScalarMatrix & V_target,
- const IndexMatrix & F_target
- )
- {
- double tol = 0.00001;
- Eigen::MatrixXd ray_pos = V_source;
- Eigen::MatrixXd ray_dir = N_source;
- // Allocate matrix for the result
- ScalarMatrix R;
- R.resize(V_source.rows(), 3);
- // Initialize embree
- EmbreeIntersector embree;
- embree.init(V_target.template cast<float>(),F_target.template cast<int>());
- // Shoot rays from the source to the target
- for (unsigned i=0; i<ray_pos.rows(); ++i)
- {
- igl::Hit A,B;
- // Shoot ray A
- Eigen::RowVector3d A_pos = ray_pos.row(i) + tol * ray_dir.row(i);
- Eigen::RowVector3d A_dir = -ray_dir.row(i);
- bool A_hit = embree.intersectBeam(A_pos.cast<float>(), A_dir.cast<float>(),A);
- Eigen::RowVector3d B_pos = ray_pos.row(i) - tol * ray_dir.row(i);
- Eigen::RowVector3d B_dir = ray_dir.row(i);
- bool B_hit = embree.intersectBeam(B_pos.cast<float>(), B_dir.cast<float>(),B);
- int choice = -1;
- if (A_hit && ! B_hit)
- choice = 0;
- else if (!A_hit && B_hit)
- choice = 1;
- else if (A_hit && B_hit)
- choice = A.t > B.t;
- Eigen::RowVector3d temp;
- if (choice == -1)
- temp << -1, 0, 0;
- else if (choice == 0)
- temp << A.id, A.u, A.v;
- else if (choice == 1)
- temp << B.id, B.u, B.v;
- R.row(i) = temp;
- }
- return R;
- }
- #ifdef IGL_STATIC_LIBRARY
- template Eigen::Matrix<double, -1, -1, 0, -1, -1> igl::embree::line_mesh_intersection<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&);
- #endif
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