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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_MATERIAL_COLORS_H
- #define IGL_MATERIAL_COLORS_H
- #include <Eigen/Core>
- // Define constant material colors for use with opengl glMaterialfv
- // Most of these colors come from IGL publications
- namespace igl
- {
- // Gold/Silver used in BBW/MONO/STBS/FAST
- const float GOLD_AMBIENT[4] = { 51.0/255.0, 43.0/255.0,33.3/255.0,1.0f };
- const float GOLD_DIFFUSE[4] = { 255.0/255.0,228.0/255.0,58.0/255.0,1.0f };
- const float GOLD_SPECULAR[4] = { 255.0/255.0,235.0/255.0,80.0/255.0,1.0f };
- const float SILVER_AMBIENT[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
- const float SILVER_DIFFUSE[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const float SILVER_SPECULAR[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- // Blue/Cyan more similar to Jovan Popovic's blue than to Mario Botsch's blue
- const float CYAN_AMBIENT[4] = { 59.0/255.0, 68.0/255.0,255.0/255.0,1.0f };
- const float CYAN_DIFFUSE[4] = { 94.0/255.0,185.0/255.0,238.0/255.0,1.0f };
- const float CYAN_SPECULAR[4] = { 163.0/255.0,221.0/255.0,255.0/255.0,1.0f };
- const float DENIS_PURPLE_DIFFUSE[4] = { 80.0/255.0,64.0/255.0,255.0/255.0,1.0f };
- const float LADISLAV_ORANGE_DIFFUSE[4] = {1.0f, 125.0f / 255.0f, 19.0f / 255.0f, 0.0f};
- // FAST armadillos colors
- const float FAST_GREEN_DIFFUSE[4] = { 113.0f/255.0f, 239.0f/255.0f, 46.0f/255.0f, 1.0f};
- const float FAST_RED_DIFFUSE[4] = { 255.0f/255.0f, 65.0f/255.0f, 46.0f/255.0f, 1.0f};
- const float FAST_BLUE_DIFFUSE[4] = { 106.0f/255.0f, 106.0f/255.0f, 255.0f/255.0f, 1.0f};
- const float FAST_GRAY_DIFFUSE[4] = { 150.0f/255.0f, 150.0f/255.0f, 150.0f/255.0f, 1.0f};
- // Basic colors
- const float WHITE[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
- const float BLACK[4] = { 0.0/255.0,0.0/255.0,0.0/255.0,1.0f };
- const float WHITE_AMBIENT[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
- const float WHITE_DIFFUSE[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
- const float WHITE_SPECULAR[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
- const float BBW_POINT_COLOR[4] = {239./255.,213./255.,46./255.,255.0/255.0};
- const float BBW_LINE_COLOR[4] = {106./255.,106./255.,255./255.,255./255.};
- const float MIDNIGHT_BLUE_DIFFUSE[4] = { 21.0f/255.0f, 27.0f/255.0f, 84.0f/255.0f, 1.0f};
- // Winding number colors
- const float EASTER_RED_DIFFUSE[4] = {0.603922,0.494118f,0.603922f,1.0f};
- const float WN_OPEN_BOUNDARY_COLOR[4] = {154./255.,0./255.,0./255.,1.0f};
- const float WN_NON_MANIFOLD_EDGE_COLOR[4] = {201./255., 51./255.,255./255.,1.0f};
- const Eigen::Vector4f
- MAYA_GREEN(128./255.,242./255.,0./255.,1.),
- MAYA_YELLOW(255./255.,247./255.,50./255.,1.),
- MAYA_RED(234./255.,63./255.,52./255.,1.),
- MAYA_BLUE(0./255.,73./255.,252./255.,1.),
- MAYA_PURPLE(180./255.,73./255.,200./255.,1.),
- MAYA_VIOLET(31./255.,15./255.,66./255.,1.),
- MAYA_GREY(0.5,0.5,0.5,1.0),
- MAYA_CYAN(131./255.,219./255.,252./255.,1.),
- MAYA_SEA_GREEN(70./255.,252./255.,167./255.,1.);
- }
- #endif
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