material_colors.h 3.2 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_MATERIAL_COLORS_H
  9. #define IGL_MATERIAL_COLORS_H
  10. #include <Eigen/Core>
  11. // Define constant material colors for use with opengl glMaterialfv
  12. // Most of these colors come from IGL publications
  13. namespace igl
  14. {
  15. // Gold/Silver used in BBW/MONO/STBS/FAST
  16. const float GOLD_AMBIENT[4] = { 51.0/255.0, 43.0/255.0,33.3/255.0,1.0f };
  17. const float GOLD_DIFFUSE[4] = { 255.0/255.0,228.0/255.0,58.0/255.0,1.0f };
  18. const float GOLD_SPECULAR[4] = { 255.0/255.0,235.0/255.0,80.0/255.0,1.0f };
  19. const float SILVER_AMBIENT[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
  20. const float SILVER_DIFFUSE[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
  21. const float SILVER_SPECULAR[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
  22. // Blue/Cyan more similar to Jovan Popovic's blue than to Mario Botsch's blue
  23. const float CYAN_AMBIENT[4] = { 59.0/255.0, 68.0/255.0,255.0/255.0,1.0f };
  24. const float CYAN_DIFFUSE[4] = { 94.0/255.0,185.0/255.0,238.0/255.0,1.0f };
  25. const float CYAN_SPECULAR[4] = { 163.0/255.0,221.0/255.0,255.0/255.0,1.0f };
  26. const float DENIS_PURPLE_DIFFUSE[4] = { 80.0/255.0,64.0/255.0,255.0/255.0,1.0f };
  27. const float LADISLAV_ORANGE_DIFFUSE[4] = {1.0f, 125.0f / 255.0f, 19.0f / 255.0f, 0.0f};
  28. // FAST armadillos colors
  29. const float FAST_GREEN_DIFFUSE[4] = { 113.0f/255.0f, 239.0f/255.0f, 46.0f/255.0f, 1.0f};
  30. const float FAST_RED_DIFFUSE[4] = { 255.0f/255.0f, 65.0f/255.0f, 46.0f/255.0f, 1.0f};
  31. const float FAST_BLUE_DIFFUSE[4] = { 106.0f/255.0f, 106.0f/255.0f, 255.0f/255.0f, 1.0f};
  32. const float FAST_GRAY_DIFFUSE[4] = { 150.0f/255.0f, 150.0f/255.0f, 150.0f/255.0f, 1.0f};
  33. // Basic colors
  34. const float WHITE[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
  35. const float BLACK[4] = { 0.0/255.0,0.0/255.0,0.0/255.0,1.0f };
  36. const float WHITE_AMBIENT[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
  37. const float WHITE_DIFFUSE[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
  38. const float WHITE_SPECULAR[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
  39. const float BBW_POINT_COLOR[4] = {239./255.,213./255.,46./255.,255.0/255.0};
  40. const float BBW_LINE_COLOR[4] = {106./255.,106./255.,255./255.,255./255.};
  41. const float MIDNIGHT_BLUE_DIFFUSE[4] = { 21.0f/255.0f, 27.0f/255.0f, 84.0f/255.0f, 1.0f};
  42. // Winding number colors
  43. const float EASTER_RED_DIFFUSE[4] = {0.603922,0.494118f,0.603922f,1.0f};
  44. const float WN_OPEN_BOUNDARY_COLOR[4] = {154./255.,0./255.,0./255.,1.0f};
  45. const float WN_NON_MANIFOLD_EDGE_COLOR[4] = {201./255., 51./255.,255./255.,1.0f};
  46. const Eigen::Vector4f
  47. MAYA_GREEN(128./255.,242./255.,0./255.,1.),
  48. MAYA_YELLOW(255./255.,247./255.,50./255.,1.),
  49. MAYA_RED(234./255.,63./255.,52./255.,1.),
  50. MAYA_BLUE(0./255.,73./255.,252./255.,1.),
  51. MAYA_PURPLE(180./255.,73./255.,200./255.,1.),
  52. MAYA_VIOLET(31./255.,15./255.,66./255.,1.),
  53. MAYA_GREY(0.5,0.5,0.5,1.0),
  54. MAYA_CYAN(131./255.,219./255.,252./255.,1.),
  55. MAYA_SEA_GREEN(70./255.,252./255.,167./255.,1.);
  56. }
  57. #endif