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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Qingan Zhou <qnzhou@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OUTER_ELEMENT_H
- #define IGL_OUTER_ELEMENT_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Find a vertex that is reachable from infinite without crossing any faces.
- // Such vertex is called "outer vertex."
- //
- // Precondition: The input mesh must have all self-intersection resolved and
- // no duplicated vertices. See cgal::remesh_self_intersections.h for how to
- // obtain such input.
- //
- // Inputs:
- // V #V by 3 list of vertex positions
- // F #F by 3 list of triangle indices into V
- // I #I list of facets to consider
- // Outputs:
- // v_index index of outer vertex
- // A #A list of facets incident to the outer vertex
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedI,
- typename IndexType,
- typename DerivedA
- >
- IGL_INLINE void outer_vertex(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- const Eigen::PlainObjectBase<DerivedI> & I,
- IndexType & v_index,
- Eigen::PlainObjectBase<DerivedA> & A);
- // Find an edge that is reachable from infinity without crossing any faces.
- // Such edge is called "outer edge."
- //
- // Precondition: The input mesh must have all self-intersection resolved and
- // no duplicated vertices. The correctness of the output depends on the fact
- // that there is no edge overlap. See cgal::remesh_self_intersections.h for
- // how to obtain such input.
- //
- // Inputs:
- // V #V by 3 list of vertex positions
- // F #F by 3 list of triangle indices into V
- // I #I list of facets to consider
- // Outputs:
- // v1 index of the first end point of outer edge
- // v2 index of the second end point of outer edge
- // A #A list of facets incident to the outer edge
- template<
- typename DerivedV,
- typename DerivedF,
- typename DerivedI,
- typename IndexType,
- typename DerivedA
- >
- IGL_INLINE void outer_edge(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- const Eigen::PlainObjectBase<DerivedI> & I,
- IndexType & v1,
- IndexType & v2,
- Eigen::PlainObjectBase<DerivedA> & A);
- // Find a facet that is reachable from infinity without crossing any faces.
- // Such facet is called "outer facet."
- //
- // Precondition: The input mesh must have all self-intersection resolved. I.e
- // there is no duplicated vertices, no overlapping edge and no intersecting
- // faces (the only exception is there could be topologically duplicated faces).
- // See cgal::remesh_self_intersections.h for how to obtain such input.
- //
- // Inputs:
- // V #V by 3 list of vertex positions
- // F #F by 3 list of triangle indices into V
- // N #N by 3 list of face normals
- // I #I list of facets to consider
- // Outputs:
- // f Index of the outer facet.
- // flipped true iff the normal of f points inwards.
- template<
- typename DerivedV,
- typename DerivedF,
- typename DerivedN,
- typename DerivedI,
- typename IndexType
- >
- IGL_INLINE void outer_facet(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- const Eigen::PlainObjectBase<DerivedN> & N,
- const Eigen::PlainObjectBase<DerivedI> & I,
- IndexType & f,
- bool & flipped);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "outer_element.cpp"
- #endif
- #endif
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