texture_from_file.h 1.1 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_PNG_TEXTURE_FROM_FILE_H
  9. #define IGL_PNG_TEXTURE_FROM_FILE_H
  10. #include "../igl_inline.h"
  11. #include "../opengl/OpenGL_convenience.h"
  12. #include <string>
  13. namespace igl
  14. {
  15. namespace png
  16. {
  17. // Read an image from an image file and use it as a texture. Officially,
  18. // only .tga and .png are supported. Any filetype read by ImageMagick's
  19. // `convert` will work via an unsafe system call.
  20. //
  21. // Input:
  22. // filename path to image file
  23. // Output:
  24. // id of generated openGL texture
  25. // Returns true on success, false on failure
  26. IGL_INLINE bool texture_from_file(const std::string filename, GLuint & id);
  27. }
  28. }
  29. #ifndef IGL_STATIC_LIBRARY
  30. # include "texture_from_file.cpp"
  31. #endif
  32. #endif