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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "polar_svd3x3.h"
- #include "svd3x3.h"
- #ifdef __SSE__
- # include "svd3x3_sse.h"
- #endif
- #ifdef __AVX__
- # include "svd3x3_avx.h"
- #endif
- template<typename Mat>
- IGL_INLINE void igl::polar_svd3x3(const Mat& A, Mat& R)
- {
- // should be caught at compile time, but just to be 150% sure:
- assert(A.rows() == 3 && A.cols() == 3);
- Eigen::Matrix<typename Mat::Scalar, 3, 3> U, Vt;
- Eigen::Matrix<typename Mat::Scalar, 3, 1> S;
- svd3x3(A, U, S, Vt);
- R = U * Vt.transpose();
- }
- #ifdef __SSE__
- template<typename T>
- IGL_INLINE void igl::polar_svd3x3_sse(const Eigen::Matrix<T, 3*4, 3>& A, Eigen::Matrix<T, 3*4, 3> &R)
- {
- // should be caught at compile time, but just to be 150% sure:
- assert(A.rows() == 3*4 && A.cols() == 3);
- Eigen::Matrix<T, 3*4, 3> U, Vt;
- Eigen::Matrix<T, 3*4, 1> S;
- svd3x3_sse(A, U, S, Vt);
- for (int k=0; k<4; k++)
- {
- R.block(3*k, 0, 3, 3) = U.block(3*k, 0, 3, 3) * Vt.block(3*k, 0, 3, 3).transpose();
- }
- //// test:
- //for (int k=0; k<4; k++)
- //{
- // Eigen::Matrix3f Apart = A.block(3*k, 0, 3, 3);
- // Eigen::Matrix3f Rpart;
- // polar_svd3x3(Apart, Rpart);
- // Eigen::Matrix3f Rpart_SSE = R.block(3*k, 0, 3, 3);
- // Eigen::Matrix3f diff = Rpart - Rpart_SSE;
- // float diffNorm = diff.norm();
- // int hu = 1;
- //}
- //// eof test
- }
- #endif
- #ifdef __AVX__
- template<typename T>
- IGL_INLINE void igl::polar_svd3x3_avx(const Eigen::Matrix<T, 3*8, 3>& A, Eigen::Matrix<T, 3*8, 3> &R)
- {
- // should be caught at compile time, but just to be 150% sure:
- assert(A.rows() == 3*8 && A.cols() == 3);
- Eigen::Matrix<T, 3*8, 3> U, Vt;
- Eigen::Matrix<T, 3*8, 1> S;
- svd3x3_avx(A, U, S, Vt);
- for (int k=0; k<8; k++)
- {
- R.block(3*k, 0, 3, 3) = U.block(3*k, 0, 3, 3) * Vt.block(3*k, 0, 3, 3).transpose();
- }
- // test:
- for (int k=0; k<8; k++)
- {
- Eigen::Matrix3f Apart = A.block(3*k, 0, 3, 3);
- Eigen::Matrix3f Rpart;
- polar_svd3x3(Apart, Rpart);
- Eigen::Matrix3f Rpart_SSE = R.block(3*k, 0, 3, 3);
- Eigen::Matrix3f diff = Rpart - Rpart_SSE;
- float diffNorm = diff.norm();
- if (std::abs(diffNorm) > 0.001)
- {
- printf("Huh: diffNorm = %15f (k = %i)\n", diffNorm, k);
- }
- // Unused
- //int hu = 1;
- }
- // eof test
- }
- #endif
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template specialization
- template void igl::polar_svd3x3<Eigen::Matrix<double, 3, 3, 0, 3, 3> >(Eigen::Matrix<double, 3, 3, 0, 3, 3> const&, Eigen::Matrix<double, 3, 3, 0, 3, 3>&);
- template void igl::polar_svd3x3<Eigen::Matrix<float,3,3,0,3,3> >(Eigen::Matrix<float,3,3,0,3,3> const &,Eigen::Matrix<float,3,3,0,3,3> &);
- #ifdef __SSE__
- template void igl::polar_svd3x3_sse<float>(Eigen::Matrix<float, 12, 3, 0, 12, 3> const&, Eigen::Matrix<float, 12, 3, 0, 12, 3>&);
- #endif
- #ifdef __AVX__
- template void igl::polar_svd3x3_avx<float>(Eigen::Matrix<float, 24, 3, 0, 24, 3> const&, Eigen::Matrix<float, 24, 3, 0, 24, 3>&);
- #endif
- #endif
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