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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_RAY_SPHERE_INTERSECT_H
- #define IGL_RAY_SPHERE_INTERSECT_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Compute the intersection between a ray from O in direction D and a sphere
- // centered at C with radius r
- //
- // Inputs:
- // o origin of ray
- // d direction of ray
- // c center of sphere
- // r radius of sphere
- // Outputs:
- // t0 parameterization of first hit (set only if exists) so that hit
- // position = o + t0*d
- // t1 parameterization of second hit (set only if exists)
- //
- // Returns the number of hits
- template <
- typename Derivedo,
- typename Derivedd,
- typename Derivedc,
- typename r_type,
- typename t_type>
- IGL_INLINE int ray_sphere_intersect(
- const Eigen::PlainObjectBase<Derivedo> & o,
- const Eigen::PlainObjectBase<Derivedd> & d,
- const Eigen::PlainObjectBase<Derivedc> & c,
- r_type r,
- t_type & t0,
- t_type & t1);
- }
- #ifndef IGL_STATIC_LIBRARY
- #include "ray_sphere_intersect.cpp"
- #endif
- #endif
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