unproject.h 1.5 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_UNPROJECT_H
  9. #define IGL_UNPROJECT_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. // Eigen reimplementation of gluUnproject
  15. //
  16. // Inputs:
  17. // win screen space x, y, and z coordinates
  18. // model 4x4 model-view matrix
  19. // proj 4x4 projection matrix
  20. // viewport 4-long viewport vector
  21. // Outputs:
  22. // scene the unprojected x, y, and z coordinates
  23. template <
  24. typename Derivedwin,
  25. typename Derivedmodel,
  26. typename Derivedproj,
  27. typename Derivedviewport,
  28. typename Derivedscene>
  29. IGL_INLINE void unproject(
  30. const Eigen::PlainObjectBase<Derivedwin>& win,
  31. const Eigen::PlainObjectBase<Derivedmodel>& model,
  32. const Eigen::PlainObjectBase<Derivedproj>& proj,
  33. const Eigen::PlainObjectBase<Derivedviewport>& viewport,
  34. Eigen::PlainObjectBase<Derivedscene> & scene);
  35. template <typename Scalar>
  36. IGL_INLINE Eigen::Matrix<Scalar,3,1> unproject(
  37. const Eigen::Matrix<Scalar,3,1>& win,
  38. const Eigen::Matrix<Scalar,4,4>& model,
  39. const Eigen::Matrix<Scalar,4,4>& proj,
  40. const Eigen::Matrix<Scalar,4,1>& viewport);
  41. }
  42. #ifndef IGL_STATIC_LIBRARY
  43. # include "unproject.cpp"
  44. #endif
  45. #endif