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- import sys, os
- # Add the igl library to the modules search path
- sys.path.insert(0, os.getcwd() + "/../")
- import pyigl as igl
- from shared import TUTORIAL_SHARED_PATH, check_dependencies
- dependencies = ["cgal", "viewer"]
- check_dependencies(dependencies)
- boolean_type_names = {igl.MESH_BOOLEAN_TYPE_UNION: "Union", igl.MESH_BOOLEAN_TYPE_INTERSECT: "Intersect", igl.MESH_BOOLEAN_TYPE_MINUS: "Minus", igl.MESH_BOOLEAN_TYPE_XOR: "XOR", igl.MESH_BOOLEAN_TYPE_RESOLVE: "Resolve"}
- boolean_types = list(boolean_type_names.keys())
- def update(viewer):
- print("Calculating A %s B..." % boolean_type_names[boolean_type])
- igl.cgal.mesh_boolean(VA, FA, VB, FB, boolean_type, VC, FC, J)
- C = igl.eigen.MatrixXd(FC.rows(), 3)
- for f in range(C.rows()):
- if J[f] < FA.rows():
- C.setRow(f, Red)
- else:
- C.setRow(f, Green)
- viewer.data.clear()
- viewer.data.set_mesh(VC, FC)
- viewer.data.set_colors(C)
- print("Done.")
- def key_down(viewer, key, modifier):
- global boolean_type
- if key == ord('.'):
- boolean_type = boolean_types[(boolean_types.index(boolean_type) + 1) % (len(boolean_types))]
- elif key == ord(','):
- boolean_type = boolean_types[(boolean_types.index(boolean_type) + len(boolean_types) - 1) % len(boolean_types)]
- elif key == ord('['):
- viewer.core.camera_dnear -= 0.1
- elif key == ord(']'):
- viewer.core.camera_dnear += 0.1
- else:
- return False
- update(viewer)
- return False
- if __name__ == "__main__":
- VA = igl.eigen.MatrixXd()
- FA = igl.eigen.MatrixXi()
- VB = igl.eigen.MatrixXd()
- FB = igl.eigen.MatrixXi()
- VC = igl.eigen.MatrixXd()
- FC = igl.eigen.MatrixXi()
- J = igl.eigen.MatrixXi()
- Red = igl.eigen.MatrixXd([[1, 0, 0]])
- Green = igl.eigen.MatrixXd([[0, 1, 0]])
- # Load meshes in OFF format
- igl.readOFF(TUTORIAL_SHARED_PATH + "cheburashka.off", VA, FA)
- igl.readOFF(TUTORIAL_SHARED_PATH + "decimated-knight.off", VB, FB)
- boolean_type = igl.MESH_BOOLEAN_TYPE_UNION
- viewer = igl.viewer.Viewer()
- update(viewer)
- print(
- "Usage: Press '.' to switch to next boolean operation type. \nPress ',' to switch to previous boolean operation type. \nPress ']' to push near cutting plane away from camera. \nPress '[' to pull near cutting plane closer to camera. \nHint: investigate _inside_ the model to see orientation changes. \n")
- viewer.core.show_lines = True
- viewer.callback_key_down = key_down
- viewer.core.camera_dnear = 3.9
- viewer.launch()
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