ImGuiMenu.cpp 11 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2018 Jérémie Dumas <jeremie.dumas@ens-lyon.org>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. ////////////////////////////////////////////////////////////////////////////////
  9. #include "ImGuiMenu.h"
  10. #include <igl/project.h>
  11. #include <imgui/imgui.h>
  12. #include <imgui_impl_glfw_gl3.h>
  13. #include <imgui_fonts_droid_sans.h>
  14. #include <GLFW/glfw3.h>
  15. #include <iostream>
  16. ////////////////////////////////////////////////////////////////////////////////
  17. namespace igl
  18. {
  19. namespace opengl
  20. {
  21. namespace glfw
  22. {
  23. namespace imgui
  24. {
  25. IGL_INLINE void ImGuiMenu::init(igl::opengl::glfw::Viewer *_viewer)
  26. {
  27. ViewerPlugin::init(_viewer);
  28. // Setup ImGui binding
  29. if (_viewer)
  30. {
  31. if (context_ == nullptr)
  32. {
  33. context_ = ImGui::CreateContext();
  34. }
  35. ImGui_ImplGlfwGL3_Init(viewer->window, false);
  36. ImGui::GetIO().IniFilename = nullptr;
  37. ImGui::StyleColorsDark();
  38. ImGuiStyle& style = ImGui::GetStyle();
  39. style.FrameRounding = 5.0f;
  40. reload_font();
  41. }
  42. }
  43. IGL_INLINE void ImGuiMenu::reload_font(int font_size)
  44. {
  45. hidpi_scaling_ = hidpi_scaling();
  46. pixel_ratio_ = pixel_ratio();
  47. ImGuiIO& io = ImGui::GetIO();
  48. io.Fonts->Clear();
  49. io.Fonts->AddFontFromMemoryCompressedTTF(droid_sans_compressed_data,
  50. droid_sans_compressed_size, font_size * hidpi_scaling_);
  51. io.FontGlobalScale = 1.0 / pixel_ratio_;
  52. }
  53. IGL_INLINE void ImGuiMenu::shutdown()
  54. {
  55. // Cleanup
  56. ImGui_ImplGlfwGL3_Shutdown();
  57. ImGui::DestroyContext(context_);
  58. context_ = nullptr;
  59. }
  60. IGL_INLINE bool ImGuiMenu::pre_draw()
  61. {
  62. glfwPollEvents();
  63. // Check whether window dpi has changed
  64. float scaling = hidpi_scaling();
  65. if (std::abs(scaling - hidpi_scaling_) > 1e-5)
  66. {
  67. reload_font();
  68. ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
  69. }
  70. ImGui_ImplGlfwGL3_NewFrame();
  71. return false;
  72. }
  73. IGL_INLINE bool ImGuiMenu::post_draw()
  74. {
  75. draw_menu();
  76. ImGui::Render();
  77. return false;
  78. }
  79. IGL_INLINE void ImGuiMenu::post_resize(int width, int height)
  80. {
  81. if (context_)
  82. {
  83. ImGui::GetIO().DisplaySize.x = float(width);
  84. ImGui::GetIO().DisplaySize.y = float(height);
  85. }
  86. }
  87. // Mouse IO
  88. IGL_INLINE bool ImGuiMenu::mouse_down(int button, int modifier)
  89. {
  90. ImGui_ImplGlfwGL3_MouseButtonCallback(viewer->window, button, GLFW_PRESS, modifier);
  91. return ImGui::GetIO().WantCaptureMouse;
  92. }
  93. IGL_INLINE bool ImGuiMenu::mouse_up(int button, int modifier)
  94. {
  95. return ImGui::GetIO().WantCaptureMouse;
  96. }
  97. IGL_INLINE bool ImGuiMenu::mouse_move(int mouse_x, int mouse_y)
  98. {
  99. return ImGui::GetIO().WantCaptureMouse;
  100. }
  101. IGL_INLINE bool ImGuiMenu::mouse_scroll(float delta_y)
  102. {
  103. ImGui_ImplGlfwGL3_ScrollCallback(viewer->window, 0.f, delta_y);
  104. return ImGui::GetIO().WantCaptureMouse;
  105. }
  106. // Keyboard IO
  107. IGL_INLINE bool ImGuiMenu::key_pressed(unsigned int key, int modifiers)
  108. {
  109. ImGui_ImplGlfwGL3_CharCallback(nullptr, key);
  110. return ImGui::GetIO().WantCaptureKeyboard;
  111. }
  112. IGL_INLINE bool ImGuiMenu::key_down(int key, int modifiers)
  113. {
  114. ImGui_ImplGlfwGL3_KeyCallback(viewer->window, key, 0, GLFW_PRESS, modifiers);
  115. return ImGui::GetIO().WantCaptureKeyboard;
  116. }
  117. IGL_INLINE bool ImGuiMenu::key_up(int key, int modifiers)
  118. {
  119. ImGui_ImplGlfwGL3_KeyCallback(viewer->window, key, 0, GLFW_RELEASE, modifiers);
  120. return ImGui::GetIO().WantCaptureKeyboard;
  121. }
  122. // Draw menu
  123. IGL_INLINE void ImGuiMenu::draw_menu()
  124. {
  125. // Text labels
  126. draw_labels_window();
  127. // Viewer settings
  128. float menu_width = 180.f * menu_scaling();
  129. ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f), ImGuiSetCond_FirstUseEver);
  130. ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f), ImGuiSetCond_FirstUseEver);
  131. ImGui::SetNextWindowSizeConstraints(ImVec2(menu_width, -1.0f), ImVec2(menu_width, -1.0f));
  132. bool _viewer_menu_visible = true;
  133. ImGui::Begin(
  134. "Viewer", &_viewer_menu_visible,
  135. ImGuiWindowFlags_NoSavedSettings
  136. | ImGuiWindowFlags_AlwaysAutoResize
  137. );
  138. ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.4f);
  139. if (draw_viewer_menu_func) { draw_viewer_menu_func(); }
  140. else { draw_viewer_menu(); }
  141. ImGui::PopItemWidth();
  142. ImGui::End();
  143. // Other windows
  144. if (draw_custom_window_func) { draw_custom_window_func(); }
  145. else { draw_custom_window(); }
  146. }
  147. IGL_INLINE void ImGuiMenu::draw_viewer_menu()
  148. {
  149. // Workspace
  150. if (ImGui::CollapsingHeader("Workspace", ImGuiTreeNodeFlags_DefaultOpen))
  151. {
  152. ImGui::Columns(2, nullptr, false);
  153. if (ImGui::Button("Load##Workspace", ImVec2(-1, 0)))
  154. {
  155. viewer->load_scene();
  156. }
  157. ImGui::NextColumn();
  158. if (ImGui::Button("Save##Workspace", ImVec2(-1, 0)))
  159. {
  160. viewer->save_scene();
  161. }
  162. ImGui::Columns(1);
  163. }
  164. // Mesh
  165. if (ImGui::CollapsingHeader("Mesh", ImGuiTreeNodeFlags_DefaultOpen))
  166. {
  167. ImGui::Columns(2, nullptr, false);
  168. if (ImGui::Button("Load##Mesh", ImVec2(-1, 0)))
  169. {
  170. viewer->open_dialog_load_mesh();
  171. }
  172. ImGui::NextColumn();
  173. if (ImGui::Button("Save##Mesh", ImVec2(-1, 0)))
  174. {
  175. viewer->open_dialog_save_mesh();
  176. }
  177. ImGui::Columns(1);
  178. }
  179. // Viewing options
  180. if (ImGui::CollapsingHeader("Viewing Options", ImGuiTreeNodeFlags_DefaultOpen))
  181. {
  182. if (ImGui::Button("Center object", ImVec2(-1, 0)))
  183. {
  184. viewer->core.align_camera_center(viewer->data().V, viewer->data().F);
  185. }
  186. if (ImGui::Button("Snap canonical view", ImVec2(-1, 0)))
  187. {
  188. viewer->snap_to_canonical_quaternion();
  189. }
  190. // Zoom
  191. ImGui::PushItemWidth(80 * menu_scaling());
  192. ImGui::DragFloat("Zoom", &(viewer->core.camera_zoom), 0.05f, 0.1f, 20.0f);
  193. // Select rotation type
  194. static int rotation_type = static_cast<int>(viewer->core.rotation_type);
  195. static Eigen::Quaternionf trackball_angle = Eigen::Quaternionf::Identity();
  196. static bool orthographic = true;
  197. if (ImGui::Combo("Camera Type", &rotation_type, "Trackball\0Two Axes\0002D Mode\0\0"))
  198. {
  199. using RT = igl::opengl::ViewerCore::RotationType;
  200. auto new_type = static_cast<RT>(rotation_type);
  201. if (new_type != viewer->core.rotation_type)
  202. {
  203. if (new_type == RT::ROTATION_TYPE_NO_ROTATION)
  204. {
  205. trackball_angle = viewer->core.trackball_angle;
  206. orthographic = viewer->core.orthographic;
  207. viewer->core.trackball_angle = Eigen::Quaternionf::Identity();
  208. viewer->core.orthographic = true;
  209. }
  210. else if (viewer->core.rotation_type == RT::ROTATION_TYPE_NO_ROTATION)
  211. {
  212. viewer->core.trackball_angle = trackball_angle;
  213. viewer->core.orthographic = orthographic;
  214. }
  215. viewer->core.set_rotation_type(new_type);
  216. }
  217. }
  218. // Orthographic view
  219. ImGui::Checkbox("Orthographic view", &(viewer->core.orthographic));
  220. ImGui::PopItemWidth();
  221. }
  222. // Draw options
  223. if (ImGui::CollapsingHeader("Draw Options", ImGuiTreeNodeFlags_DefaultOpen))
  224. {
  225. if (ImGui::Checkbox("Face-based", &(viewer->data().face_based)))
  226. {
  227. viewer->data().set_face_based(viewer->data().face_based);
  228. }
  229. ImGui::Checkbox("Show texture", &(viewer->data().show_texture));
  230. if (ImGui::Checkbox("Invert normals", &(viewer->data().invert_normals)))
  231. {
  232. viewer->data().dirty |= igl::opengl::MeshGL::DIRTY_NORMAL;
  233. }
  234. ImGui::Checkbox("Show overlay", &(viewer->data().show_overlay));
  235. ImGui::Checkbox("Show overlay depth", &(viewer->data().show_overlay_depth));
  236. ImGui::ColorEdit4("Background", viewer->core.background_color.data(),
  237. ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel);
  238. ImGui::ColorEdit4("Line color", viewer->data().line_color.data(),
  239. ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel);
  240. ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.3f);
  241. ImGui::DragFloat("Shininess", &(viewer->data().shininess), 0.05f, 0.0f, 100.0f);
  242. ImGui::PopItemWidth();
  243. }
  244. // Overlays
  245. if (ImGui::CollapsingHeader("Overlays", ImGuiTreeNodeFlags_DefaultOpen))
  246. {
  247. ImGui::Checkbox("Wireframe", &(viewer->data().show_lines));
  248. ImGui::Checkbox("Fill", &(viewer->data().show_faces));
  249. ImGui::Checkbox("Show vertex labels", &(viewer->data().show_vertid));
  250. ImGui::Checkbox("Show faces labels", &(viewer->data().show_faceid));
  251. }
  252. }
  253. IGL_INLINE void ImGuiMenu::draw_labels_window()
  254. {
  255. // Text labels
  256. ImGui::SetNextWindowPos(ImVec2(0,0), ImGuiSetCond_Always);
  257. ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize, ImGuiSetCond_Always);
  258. bool visible = true;
  259. ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0,0,0,0));
  260. ImGui::Begin("ViewerLabels", &visible,
  261. ImGuiWindowFlags_NoTitleBar
  262. | ImGuiWindowFlags_NoResize
  263. | ImGuiWindowFlags_NoMove
  264. | ImGuiWindowFlags_NoScrollbar
  265. | ImGuiWindowFlags_NoScrollWithMouse
  266. | ImGuiWindowFlags_NoCollapse
  267. | ImGuiWindowFlags_NoSavedSettings
  268. | ImGuiWindowFlags_NoInputs);
  269. for (const auto & data : viewer->data_list)
  270. {
  271. draw_labels(data);
  272. }
  273. ImGui::End();
  274. ImGui::PopStyleColor();
  275. }
  276. IGL_INLINE void ImGuiMenu::draw_labels(const igl::opengl::ViewerData &data)
  277. {
  278. if (data.show_vertid)
  279. {
  280. for (int i = 0; i < data.V.rows(); ++i)
  281. {
  282. draw_text(data.V.row(i), data.V_normals.row(i), std::to_string(i));
  283. }
  284. }
  285. if (data.show_faceid)
  286. {
  287. for (int i = 0; i < data.F.rows(); ++i)
  288. {
  289. Eigen::RowVector3d p = Eigen::RowVector3d::Zero();
  290. for (int j = 0; j < data.F.cols(); ++j)
  291. {
  292. p += data.V.row(data.F(i,j));
  293. }
  294. p /= (double) data.F.cols();
  295. draw_text(p, data.F_normals.row(i), std::to_string(i));
  296. }
  297. }
  298. if (data.labels_positions.rows() > 0)
  299. {
  300. for (int i = 0; i < data.labels_positions.rows(); ++i)
  301. {
  302. draw_text(data.labels_positions.row(i), Eigen::Vector3d(0.0,0.0,0.0),
  303. data.labels_strings[i]);
  304. }
  305. }
  306. }
  307. IGL_INLINE void ImGuiMenu::draw_text(Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text)
  308. {
  309. Eigen::Matrix4f view_matrix = viewer->core.view * viewer->core.model;
  310. pos += normal * 0.005f * viewer->core.object_scale;
  311. Eigen::Vector3f coord = igl::project(Eigen::Vector3f(pos.cast<float>()),
  312. view_matrix, viewer->core.proj, viewer->core.viewport);
  313. // Draw text labels slightly bigger than normal text
  314. ImDrawList* drawList = ImGui::GetWindowDrawList();
  315. drawList->AddText(ImGui::GetFont(), ImGui::GetFontSize() * 1.2,
  316. ImVec2(coord[0]/pixel_ratio_, (viewer->core.viewport[3] - coord[1])/pixel_ratio_),
  317. ImGui::GetColorU32(ImVec4(0, 0, 10, 255)),
  318. &text[0], &text[0] + text.size());
  319. }
  320. IGL_INLINE float ImGuiMenu::pixel_ratio()
  321. {
  322. // Computes pixel ratio for hidpi devices
  323. int buf_size[2];
  324. int win_size[2];
  325. GLFWwindow* window = glfwGetCurrentContext();
  326. glfwGetFramebufferSize(window, &buf_size[0], &buf_size[1]);
  327. glfwGetWindowSize(window, &win_size[0], &win_size[1]);
  328. return (float) buf_size[0] / (float) win_size[0];
  329. }
  330. IGL_INLINE float ImGuiMenu::hidpi_scaling()
  331. {
  332. // Computes scaling factor for hidpi devices
  333. float xscale, yscale;
  334. GLFWwindow* window = glfwGetCurrentContext();
  335. glfwGetWindowContentScale(window, &xscale, &yscale);
  336. return 0.5 * (xscale + yscale);
  337. }
  338. } // end namespace
  339. } // end namespace
  340. } // end namespace
  341. } // end namespace