transpose_blocks.cpp 1006 B

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  1. #include "transpose_blocks.h"
  2. #include <cassert>
  3. template <typename T>
  4. IGL_INLINE void igl::transpose_blocks(
  5. const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & A,
  6. const size_t k,
  7. const size_t dim,
  8. Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & B)
  9. {
  10. // Eigen matrices must be 2d so dim must be only 1 or 2
  11. assert(dim == 1 || dim == 2);
  12. // Output is not allowed to be input
  13. assert(&A != &B);
  14. // block height, width, and number of blocks
  15. int m,n;
  16. if(dim == 1)
  17. {
  18. m = A.rows()/k;
  19. n = A.cols();
  20. }else// dim == 2
  21. {
  22. m = A.rows();
  23. n = A.cols()/k;
  24. }
  25. // resize output
  26. if(dim == 1)
  27. {
  28. B.resize(n*k,m);
  29. }else//dim ==2
  30. {
  31. B.resize(n,m*k);
  32. }
  33. // loop over blocks
  34. for(int b = 0;b<(int)k;b++)
  35. {
  36. if(dim == 1)
  37. {
  38. B.block(b*n,0,n,m) = A.block(b*m,0,m,n).transpose();
  39. }else//dim ==2
  40. {
  41. B.block(0,b*m,n,m) = A.block(0,b*n,m,n).transpose();
  42. }
  43. }
  44. }
  45. #ifndef IGL_HEADER_ONLY
  46. // Explicit template specialization
  47. #endif