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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL_GLFW_VIEWER_H
- #define IGL_OPENGL_GLFW_VIEWER_H
- #ifndef IGL_OPENGL_4
- #define IGL_OPENGL_4
- #endif
- #include "../../igl_inline.h"
- #include "../MeshGL.h"
- #include "../ViewerCore.h"
- #include "../ViewerData.h"
- #include "ViewerPlugin.h"
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- #include <vector>
- #include <string>
- #include <cstdint>
- #define IGL_MOD_SHIFT 0x0001
- #define IGL_MOD_CONTROL 0x0002
- #define IGL_MOD_ALT 0x0004
- #define IGL_MOD_SUPER 0x0008
- struct GLFWwindow;
- namespace igl
- {
- namespace opengl
- {
- namespace glfw
- {
- // GLFW-based mesh viewer
- class Viewer
- {
- public:
- // UI Enumerations
- enum class MouseButton {Left, Middle, Right};
- enum class MouseMode { None, Rotation, Zoom, Pan, Translation} mouse_mode;
- IGL_INLINE int launch(bool resizable = true, bool fullscreen = false, const std::string &name = "libigl viewer", int width = 1280, int height = 800);
- IGL_INLINE int launch_init(bool resizable = true, bool fullscreen = false, const std::string &name = "libigl viewer", int width = 1280, int height = 800);
- IGL_INLINE bool launch_rendering(bool loop = true);
- IGL_INLINE void launch_shut();
- IGL_INLINE void init();
- IGL_INLINE void init_plugins();
- IGL_INLINE void shutdown_plugins();
- Viewer();
- ~Viewer();
- // Mesh IO
- IGL_INLINE bool load_mesh_from_file(const std::string & mesh_file_name);
- IGL_INLINE bool save_mesh_to_file(const std::string & mesh_file_name);
- // Callbacks
- IGL_INLINE bool key_pressed(unsigned int unicode_key,int modifier);
- IGL_INLINE bool key_down(int key,int modifier);
- IGL_INLINE bool key_up(int key,int modifier);
- IGL_INLINE bool mouse_down(MouseButton button,int modifier);
- IGL_INLINE bool mouse_up(MouseButton button,int modifier);
- IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
- IGL_INLINE bool mouse_scroll(float delta_y);
- // Scene IO
- IGL_INLINE bool load_scene();
- IGL_INLINE bool load_scene(std::string fname);
- IGL_INLINE bool save_scene();
- IGL_INLINE bool save_scene(std::string fname);
- // Draw everything
- IGL_INLINE void draw();
- // OpenGL context resize
- IGL_INLINE void resize(int w,int h); // explicitly set window size
- IGL_INLINE void post_resize(int w,int h); // external resize due to user interaction
- // Helper functions
- IGL_INLINE void snap_to_canonical_quaternion();
- IGL_INLINE void open_dialog_load_mesh();
- IGL_INLINE void open_dialog_save_mesh();
- ////////////////////////
- // Multi-mesh methods //
- ////////////////////////
- // Return the current mesh, or the mesh corresponding to a given unique identifier
- //
- // Inputs:
- // mesh_id unique identifier associated to the desired mesh (current mesh if -1)
- IGL_INLINE ViewerData& data(int mesh_id = -1);
- // Append a new "slot" for a mesh (i.e., create empty entries at the end of
- // the data_list and opengl_state_list.
- //
- // Inputs:
- // visible If true, the new mesh is set to be visible on all existing viewports
- // Returns the id of the last appended mesh
- //
- // Side Effects:
- // selected_data_index is set this newly created, last entry (i.e.,
- // #meshes-1)
- IGL_INLINE int append_mesh(bool visible = true);
- // Erase a mesh (i.e., its corresponding data and state entires in data_list
- // and opengl_state_list)
- //
- // Inputs:
- // index index of mesh to erase
- // Returns whether erasure was successful <=> cannot erase last mesh
- //
- // Side Effects:
- // If selected_data_index is greater than or equal to index then it is
- // decremented
- // Example:
- // // Erase all mesh slots except first and clear remaining mesh
- // viewer.selected_data_index = viewer.data_list.size()-1;
- // while(viewer.erase_mesh(viewer.selected_data_index)){};
- // viewer.data().clear();
- //
- IGL_INLINE bool erase_mesh(const size_t index);
- // Retrieve mesh index from its unique identifier
- // Returns 0 if not found
- IGL_INLINE size_t mesh_index(const int id) const;
- ////////////////////////////
- // Multi-viewport methods //
- ////////////////////////////
- // Return the current viewport, or the viewport corresponding to a given unique identifier
- //
- // Inputs:
- // core_id unique identifier corresponding to the desired viewport (current viewport if 0)
- IGL_INLINE ViewerCore& core(unsigned core_id = 0);
- // Append a new "slot" for a viewport (i.e., copy properties of the current viewport, only
- // changing the viewport size/position)
- //
- // Inputs:
- // viewport Vector specifying the viewport origin and size in screen coordinates.
- // append_empty If true, existing meshes are hidden on the new viewport.
- //
- // Returns the unique id of the newly inserted viewport. There can be a maximum of 31
- // viewports created in the same viewport. Erasing a viewport does not change the id of
- // other existing viewports
- IGL_INLINE int append_core(Eigen::Vector4f viewport, bool append_empty = false);
- // Erase a viewport
- //
- // Inputs:
- // index index of the viewport to erase
- IGL_INLINE bool erase_core(const size_t index);
- // Retrieve viewport index from its unique identifier
- // Returns 0 if not found
- IGL_INLINE size_t core_index(const int id) const;
- // Change selected_core_index to the viewport containing the mouse
- // (current_mouse_x, current_mouse_y)
- IGL_INLINE void select_hovered_core();
- public:
- //////////////////////
- // Member variables //
- //////////////////////
- // Alec: I call this data_list instead of just data to avoid confusion with
- // old "data" variable.
- // Stores all the data that should be visualized
- std::vector<ViewerData> data_list;
- size_t selected_data_index;
- int next_data_id;
- GLFWwindow* window;
- // Stores all the viewing options
- std::vector<ViewerCore> core_list;
- size_t selected_core_index;
- int next_core_id;
- // List of registered plugins
- std::vector<ViewerPlugin*> plugins;
- // Temporary data stored when the mouse button is pressed
- Eigen::Quaternionf down_rotation;
- int current_mouse_x;
- int current_mouse_y;
- int down_mouse_x;
- int down_mouse_y;
- float down_mouse_z;
- Eigen::Vector3f down_translation;
- bool down;
- bool hack_never_moved;
- // Keep track of the global position of the scrollwheel
- float scroll_position;
- // C++-style functions
- //
- // Returns **true** if action should be cancelled.
- std::function<bool(Viewer& viewer)> callback_init;
- std::function<bool(Viewer& viewer)> callback_pre_draw;
- std::function<bool(Viewer& viewer)> callback_post_draw;
- std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_down;
- std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_up;
- std::function<bool(Viewer& viewer, int mouse_x, int mouse_y)> callback_mouse_move;
- std::function<bool(Viewer& viewer, float delta_y)> callback_mouse_scroll;
- std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_pressed;
- std::function<bool(Viewer& viewer, int w, int h)> callback_post_resize;
- // THESE SHOULD BE DEPRECATED:
- std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_down;
- std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_up;
- // Pointers to per-callback data
- void* callback_init_data;
- void* callback_pre_draw_data;
- void* callback_post_draw_data;
- void* callback_mouse_down_data;
- void* callback_mouse_up_data;
- void* callback_mouse_move_data;
- void* callback_mouse_scroll_data;
- void* callback_key_pressed_data;
- void* callback_key_down_data;
- void* callback_key_up_data;
- public:
- EIGEN_MAKE_ALIGNED_OPERATOR_NEW
- };
- } // end namespace
- } // end namespace
- } // end namespace
- #ifndef IGL_STATIC_LIBRARY
- # include "Viewer.cpp"
- #endif
- #endif
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