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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2018 Jérémie Dumas <jeremie.dumas@ens-lyon.org>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- ////////////////////////////////////////////////////////////////////////////////
- #include "ImGuiMenu.h"
- #include "ImGuiHelpers.h"
- #include <igl/project.h>
- #include <imgui/imgui.h>
- #include <imgui_impl_glfw.h>
- #include <imgui_impl_opengl3.h>
- #include <imgui_fonts_droid_sans.h>
- #include <GLFW/glfw3.h>
- #include <iostream>
- ////////////////////////////////////////////////////////////////////////////////
- namespace igl
- {
- namespace opengl
- {
- namespace glfw
- {
- namespace imgui
- {
- IGL_INLINE void ImGuiMenu::init(igl::opengl::glfw::Viewer *_viewer)
- {
- ViewerPlugin::init(_viewer);
- // Setup ImGui binding
- if (_viewer)
- {
- IMGUI_CHECKVERSION();
- if (!context_)
- {
- // Single global context by default, but can be overridden by the user
- static ImGuiContext * __global_context = ImGui::CreateContext();
- context_ = __global_context;
- }
- const char* glsl_version = "#version 150";
- ImGui_ImplGlfw_InitForOpenGL(viewer->window, false);
- ImGui_ImplOpenGL3_Init(glsl_version);
- ImGui::GetIO().IniFilename = nullptr;
- ImGui::StyleColorsDark();
- ImGuiStyle& style = ImGui::GetStyle();
- style.FrameRounding = 5.0f;
- reload_font();
- }
- }
- IGL_INLINE void ImGuiMenu::reload_font(int font_size)
- {
- hidpi_scaling_ = hidpi_scaling();
- pixel_ratio_ = pixel_ratio();
- ImGuiIO& io = ImGui::GetIO();
- io.Fonts->Clear();
- io.Fonts->AddFontFromMemoryCompressedTTF(droid_sans_compressed_data,
- droid_sans_compressed_size, font_size * hidpi_scaling_);
- io.FontGlobalScale = 1.0 / pixel_ratio_;
- }
- IGL_INLINE void ImGuiMenu::shutdown()
- {
- // Cleanup
- ImGui_ImplOpenGL3_Shutdown();
- ImGui_ImplGlfw_Shutdown();
- // User is responsible for destroying context if a custom context is given
- // ImGui::DestroyContext(*context_);
- }
- IGL_INLINE bool ImGuiMenu::pre_draw()
- {
- glfwPollEvents();
- // Check whether window dpi has changed
- float scaling = hidpi_scaling();
- if (std::abs(scaling - hidpi_scaling_) > 1e-5)
- {
- reload_font();
- ImGui_ImplOpenGL3_DestroyDeviceObjects();
- }
- ImGui_ImplOpenGL3_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
- return false;
- }
- IGL_INLINE bool ImGuiMenu::post_draw()
- {
- draw_menu();
- ImGui::Render();
- ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
- return false;
- }
- IGL_INLINE void ImGuiMenu::post_resize(int width, int height)
- {
- if (context_)
- {
- ImGui::GetIO().DisplaySize.x = float(width);
- ImGui::GetIO().DisplaySize.y = float(height);
- }
- }
- // Mouse IO
- IGL_INLINE bool ImGuiMenu::mouse_down(int button, int modifier)
- {
- ImGui_ImplGlfw_MouseButtonCallback(viewer->window, button, GLFW_PRESS, modifier);
- return ImGui::GetIO().WantCaptureMouse;
- }
- IGL_INLINE bool ImGuiMenu::mouse_up(int button, int modifier)
- {
- return ImGui::GetIO().WantCaptureMouse;
- }
- IGL_INLINE bool ImGuiMenu::mouse_move(int mouse_x, int mouse_y)
- {
- return ImGui::GetIO().WantCaptureMouse;
- }
- IGL_INLINE bool ImGuiMenu::mouse_scroll(float delta_y)
- {
- ImGui_ImplGlfw_ScrollCallback(viewer->window, 0.f, delta_y);
- return ImGui::GetIO().WantCaptureMouse;
- }
- // Keyboard IO
- IGL_INLINE bool ImGuiMenu::key_pressed(unsigned int key, int modifiers)
- {
- ImGui_ImplGlfw_CharCallback(nullptr, key);
- return ImGui::GetIO().WantCaptureKeyboard;
- }
- IGL_INLINE bool ImGuiMenu::key_down(int key, int modifiers)
- {
- ImGui_ImplGlfw_KeyCallback(viewer->window, key, 0, GLFW_PRESS, modifiers);
- return ImGui::GetIO().WantCaptureKeyboard;
- }
- IGL_INLINE bool ImGuiMenu::key_up(int key, int modifiers)
- {
- ImGui_ImplGlfw_KeyCallback(viewer->window, key, 0, GLFW_RELEASE, modifiers);
- return ImGui::GetIO().WantCaptureKeyboard;
- }
- // Draw menu
- IGL_INLINE void ImGuiMenu::draw_menu()
- {
- // Text labels
- draw_labels_window();
- // Viewer settings
- if (callback_draw_viewer_window) { callback_draw_viewer_window(); }
- else { draw_viewer_window(); }
- // Other windows
- if (callback_draw_custom_window) { callback_draw_custom_window(); }
- else { draw_custom_window(); }
- }
- IGL_INLINE void ImGuiMenu::draw_viewer_window()
- {
- float menu_width = 180.f * menu_scaling();
- ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f), ImGuiSetCond_FirstUseEver);
- ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f), ImGuiSetCond_FirstUseEver);
- ImGui::SetNextWindowSizeConstraints(ImVec2(menu_width, -1.0f), ImVec2(menu_width, -1.0f));
- bool _viewer_menu_visible = true;
- ImGui::Begin(
- "Viewer", &_viewer_menu_visible,
- ImGuiWindowFlags_NoSavedSettings
- | ImGuiWindowFlags_AlwaysAutoResize
- );
- ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.4f);
- if (callback_draw_viewer_menu) { callback_draw_viewer_menu(); }
- else { draw_viewer_menu(); }
- ImGui::PopItemWidth();
- ImGui::End();
- }
- IGL_INLINE void ImGuiMenu::draw_viewer_menu()
- {
- // Workspace
- if (ImGui::CollapsingHeader("Workspace", ImGuiTreeNodeFlags_DefaultOpen))
- {
- float w = ImGui::GetContentRegionAvailWidth();
- float p = ImGui::GetStyle().FramePadding.x;
- if (ImGui::Button("Load##Workspace", ImVec2((w-p)/2.f, 0)))
- {
- viewer->load_scene();
- }
- ImGui::SameLine(0, p);
- if (ImGui::Button("Save##Workspace", ImVec2((w-p)/2.f, 0)))
- {
- viewer->save_scene();
- }
- }
- // Mesh
- if (ImGui::CollapsingHeader("Mesh", ImGuiTreeNodeFlags_DefaultOpen))
- {
- float w = ImGui::GetContentRegionAvailWidth();
- float p = ImGui::GetStyle().FramePadding.x;
- if (ImGui::Button("Load##Mesh", ImVec2((w-p)/2.f, 0)))
- {
- viewer->open_dialog_load_mesh();
- }
- ImGui::SameLine(0, p);
- if (ImGui::Button("Save##Mesh", ImVec2((w-p)/2.f, 0)))
- {
- viewer->open_dialog_save_mesh();
- }
- }
- // Viewing options
- if (ImGui::CollapsingHeader("Viewing Options", ImGuiTreeNodeFlags_DefaultOpen))
- {
- if (ImGui::Button("Center object", ImVec2(-1, 0)))
- {
- viewer->core().align_camera_center(viewer->data().V, viewer->data().F);
- }
- if (ImGui::Button("Snap canonical view", ImVec2(-1, 0)))
- {
- viewer->snap_to_canonical_quaternion();
- }
- // Zoom
- ImGui::PushItemWidth(80 * menu_scaling());
- ImGui::DragFloat("Zoom", &(viewer->core().camera_zoom), 0.05f, 0.1f, 20.0f);
- // Select rotation type
- int rotation_type = static_cast<int>(viewer->core().rotation_type);
- static Eigen::Quaternionf trackball_angle = Eigen::Quaternionf::Identity();
- static bool orthographic = true;
- if (ImGui::Combo("Camera Type", &rotation_type, "Trackball\0Two Axes\0002D Mode\0\0"))
- {
- using RT = igl::opengl::ViewerCore::RotationType;
- auto new_type = static_cast<RT>(rotation_type);
- if (new_type != viewer->core().rotation_type)
- {
- if (new_type == RT::ROTATION_TYPE_NO_ROTATION)
- {
- trackball_angle = viewer->core().trackball_angle;
- orthographic = viewer->core().orthographic;
- viewer->core().trackball_angle = Eigen::Quaternionf::Identity();
- viewer->core().orthographic = true;
- }
- else if (viewer->core().rotation_type == RT::ROTATION_TYPE_NO_ROTATION)
- {
- viewer->core().trackball_angle = trackball_angle;
- viewer->core().orthographic = orthographic;
- }
- viewer->core().set_rotation_type(new_type);
- }
- }
- // Orthographic view
- ImGui::Checkbox("Orthographic view", &(viewer->core().orthographic));
- ImGui::PopItemWidth();
- }
- // Helper for setting viewport specific mesh options
- auto make_checkbox = [&](const char *label, unsigned int &option)
- {
- return ImGui::Checkbox(label,
- [&]() { return viewer->core().is_set(option); },
- [&](bool value) { return viewer->core().set(option, value); }
- );
- };
- // Draw options
- if (ImGui::CollapsingHeader("Draw Options", ImGuiTreeNodeFlags_DefaultOpen))
- {
- if (ImGui::Checkbox("Face-based", &(viewer->data().face_based)))
- {
- viewer->data().dirty = MeshGL::DIRTY_ALL;
- }
- make_checkbox("Show texture", viewer->data().show_texture);
- if (ImGui::Checkbox("Invert normals", &(viewer->data().invert_normals)))
- {
- viewer->data().dirty |= igl::opengl::MeshGL::DIRTY_NORMAL;
- }
- make_checkbox("Show overlay", viewer->data().show_overlay);
- make_checkbox("Show overlay depth", viewer->data().show_overlay_depth);
- ImGui::ColorEdit4("Background", viewer->core().background_color.data(),
- ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel);
- ImGui::ColorEdit4("Line color", viewer->data().line_color.data(),
- ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel);
- ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.3f);
- ImGui::DragFloat("Shininess", &(viewer->data().shininess), 0.05f, 0.0f, 100.0f);
- ImGui::PopItemWidth();
- }
- // Overlays
- if (ImGui::CollapsingHeader("Overlays", ImGuiTreeNodeFlags_DefaultOpen))
- {
- make_checkbox("Wireframe", viewer->data().show_lines);
- make_checkbox("Fill", viewer->data().show_faces);
- ImGui::Checkbox("Show vertex labels", &(viewer->data().show_vertid));
- ImGui::Checkbox("Show faces labels", &(viewer->data().show_faceid));
- }
- }
- IGL_INLINE void ImGuiMenu::draw_labels_window()
- {
- // Text labels
- ImGui::SetNextWindowPos(ImVec2(0,0), ImGuiSetCond_Always);
- ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize, ImGuiSetCond_Always);
- bool visible = true;
- ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0,0,0,0));
- ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
- ImGui::Begin("ViewerLabels", &visible,
- ImGuiWindowFlags_NoTitleBar
- | ImGuiWindowFlags_NoResize
- | ImGuiWindowFlags_NoMove
- | ImGuiWindowFlags_NoScrollbar
- | ImGuiWindowFlags_NoScrollWithMouse
- | ImGuiWindowFlags_NoCollapse
- | ImGuiWindowFlags_NoSavedSettings
- | ImGuiWindowFlags_NoInputs);
- for (const auto & data : viewer->data_list)
- {
- draw_labels(data);
- }
- ImGui::End();
- ImGui::PopStyleColor();
- ImGui::PopStyleVar();
- }
- IGL_INLINE void ImGuiMenu::draw_labels(const igl::opengl::ViewerData &data)
- {
- if (data.show_vertid)
- {
- for (int i = 0; i < data.V.rows(); ++i)
- {
- draw_text(data.V.row(i), data.V_normals.row(i), std::to_string(i));
- }
- }
- if (data.show_faceid)
- {
- for (int i = 0; i < data.F.rows(); ++i)
- {
- Eigen::RowVector3d p = Eigen::RowVector3d::Zero();
- for (int j = 0; j < data.F.cols(); ++j)
- {
- p += data.V.row(data.F(i,j));
- }
- p /= (double) data.F.cols();
- draw_text(p, data.F_normals.row(i), std::to_string(i));
- }
- }
- if (data.labels_positions.rows() > 0)
- {
- for (int i = 0; i < data.labels_positions.rows(); ++i)
- {
- draw_text(data.labels_positions.row(i), Eigen::Vector3d(0.0,0.0,0.0),
- data.labels_strings[i]);
- }
- }
- }
- IGL_INLINE void ImGuiMenu::draw_text(Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text)
- {
- pos += normal * 0.005f * viewer->core().object_scale;
- Eigen::Vector3f coord = igl::project(Eigen::Vector3f(pos.cast<float>()),
- viewer->core().view, viewer->core().proj, viewer->core().viewport);
- // Draw text labels slightly bigger than normal text
- ImDrawList* drawList = ImGui::GetWindowDrawList();
- drawList->AddText(ImGui::GetFont(), ImGui::GetFontSize() * 1.2,
- ImVec2(coord[0]/pixel_ratio_, (viewer->core().viewport[3] - coord[1])/pixel_ratio_),
- ImGui::GetColorU32(ImVec4(0, 0, 10, 255)),
- &text[0], &text[0] + text.size());
- }
- IGL_INLINE float ImGuiMenu::pixel_ratio()
- {
- // Computes pixel ratio for hidpi devices
- int buf_size[2];
- int win_size[2];
- GLFWwindow* window = glfwGetCurrentContext();
- glfwGetFramebufferSize(window, &buf_size[0], &buf_size[1]);
- glfwGetWindowSize(window, &win_size[0], &win_size[1]);
- return (float) buf_size[0] / (float) win_size[0];
- }
- IGL_INLINE float ImGuiMenu::hidpi_scaling()
- {
- // Computes scaling factor for hidpi devices
- float xscale, yscale;
- GLFWwindow* window = glfwGetCurrentContext();
- glfwGetWindowContentScale(window, &xscale, &yscale);
- return 0.5 * (xscale + yscale);
- }
- } // end namespace
- } // end namespace
- } // end namespace
- } // end namespace
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