ImGuiMenu.cpp 12 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2018 Jérémie Dumas <jeremie.dumas@ens-lyon.org>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. ////////////////////////////////////////////////////////////////////////////////
  9. #include "ImGuiMenu.h"
  10. #include "ImGuiHelpers.h"
  11. #include <igl/project.h>
  12. #include <imgui/imgui.h>
  13. #include <imgui_impl_glfw.h>
  14. #include <imgui_impl_opengl3.h>
  15. #include <imgui_fonts_droid_sans.h>
  16. #include <GLFW/glfw3.h>
  17. #include <iostream>
  18. ////////////////////////////////////////////////////////////////////////////////
  19. namespace igl
  20. {
  21. namespace opengl
  22. {
  23. namespace glfw
  24. {
  25. namespace imgui
  26. {
  27. IGL_INLINE void ImGuiMenu::init(igl::opengl::glfw::Viewer *_viewer)
  28. {
  29. ViewerPlugin::init(_viewer);
  30. // Setup ImGui binding
  31. if (_viewer)
  32. {
  33. IMGUI_CHECKVERSION();
  34. if (!context_)
  35. {
  36. // Single global context by default, but can be overridden by the user
  37. static ImGuiContext * __global_context = ImGui::CreateContext();
  38. context_ = __global_context;
  39. }
  40. const char* glsl_version = "#version 150";
  41. ImGui_ImplGlfw_InitForOpenGL(viewer->window, false);
  42. ImGui_ImplOpenGL3_Init(glsl_version);
  43. ImGui::GetIO().IniFilename = nullptr;
  44. ImGui::StyleColorsDark();
  45. ImGuiStyle& style = ImGui::GetStyle();
  46. style.FrameRounding = 5.0f;
  47. reload_font();
  48. }
  49. }
  50. IGL_INLINE void ImGuiMenu::reload_font(int font_size)
  51. {
  52. hidpi_scaling_ = hidpi_scaling();
  53. pixel_ratio_ = pixel_ratio();
  54. ImGuiIO& io = ImGui::GetIO();
  55. io.Fonts->Clear();
  56. io.Fonts->AddFontFromMemoryCompressedTTF(droid_sans_compressed_data,
  57. droid_sans_compressed_size, font_size * hidpi_scaling_);
  58. io.FontGlobalScale = 1.0 / pixel_ratio_;
  59. }
  60. IGL_INLINE void ImGuiMenu::shutdown()
  61. {
  62. // Cleanup
  63. ImGui_ImplOpenGL3_Shutdown();
  64. ImGui_ImplGlfw_Shutdown();
  65. // User is responsible for destroying context if a custom context is given
  66. // ImGui::DestroyContext(*context_);
  67. }
  68. IGL_INLINE bool ImGuiMenu::pre_draw()
  69. {
  70. glfwPollEvents();
  71. // Check whether window dpi has changed
  72. float scaling = hidpi_scaling();
  73. if (std::abs(scaling - hidpi_scaling_) > 1e-5)
  74. {
  75. reload_font();
  76. ImGui_ImplOpenGL3_DestroyDeviceObjects();
  77. }
  78. ImGui_ImplOpenGL3_NewFrame();
  79. ImGui_ImplGlfw_NewFrame();
  80. ImGui::NewFrame();
  81. return false;
  82. }
  83. IGL_INLINE bool ImGuiMenu::post_draw()
  84. {
  85. draw_menu();
  86. ImGui::Render();
  87. ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
  88. return false;
  89. }
  90. IGL_INLINE void ImGuiMenu::post_resize(int width, int height)
  91. {
  92. if (context_)
  93. {
  94. ImGui::GetIO().DisplaySize.x = float(width);
  95. ImGui::GetIO().DisplaySize.y = float(height);
  96. }
  97. }
  98. // Mouse IO
  99. IGL_INLINE bool ImGuiMenu::mouse_down(int button, int modifier)
  100. {
  101. ImGui_ImplGlfw_MouseButtonCallback(viewer->window, button, GLFW_PRESS, modifier);
  102. return ImGui::GetIO().WantCaptureMouse;
  103. }
  104. IGL_INLINE bool ImGuiMenu::mouse_up(int button, int modifier)
  105. {
  106. return ImGui::GetIO().WantCaptureMouse;
  107. }
  108. IGL_INLINE bool ImGuiMenu::mouse_move(int mouse_x, int mouse_y)
  109. {
  110. return ImGui::GetIO().WantCaptureMouse;
  111. }
  112. IGL_INLINE bool ImGuiMenu::mouse_scroll(float delta_y)
  113. {
  114. ImGui_ImplGlfw_ScrollCallback(viewer->window, 0.f, delta_y);
  115. return ImGui::GetIO().WantCaptureMouse;
  116. }
  117. // Keyboard IO
  118. IGL_INLINE bool ImGuiMenu::key_pressed(unsigned int key, int modifiers)
  119. {
  120. ImGui_ImplGlfw_CharCallback(nullptr, key);
  121. return ImGui::GetIO().WantCaptureKeyboard;
  122. }
  123. IGL_INLINE bool ImGuiMenu::key_down(int key, int modifiers)
  124. {
  125. ImGui_ImplGlfw_KeyCallback(viewer->window, key, 0, GLFW_PRESS, modifiers);
  126. return ImGui::GetIO().WantCaptureKeyboard;
  127. }
  128. IGL_INLINE bool ImGuiMenu::key_up(int key, int modifiers)
  129. {
  130. ImGui_ImplGlfw_KeyCallback(viewer->window, key, 0, GLFW_RELEASE, modifiers);
  131. return ImGui::GetIO().WantCaptureKeyboard;
  132. }
  133. // Draw menu
  134. IGL_INLINE void ImGuiMenu::draw_menu()
  135. {
  136. // Text labels
  137. draw_labels_window();
  138. // Viewer settings
  139. if (callback_draw_viewer_window) { callback_draw_viewer_window(); }
  140. else { draw_viewer_window(); }
  141. // Other windows
  142. if (callback_draw_custom_window) { callback_draw_custom_window(); }
  143. else { draw_custom_window(); }
  144. }
  145. IGL_INLINE void ImGuiMenu::draw_viewer_window()
  146. {
  147. float menu_width = 180.f * menu_scaling();
  148. ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f), ImGuiSetCond_FirstUseEver);
  149. ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f), ImGuiSetCond_FirstUseEver);
  150. ImGui::SetNextWindowSizeConstraints(ImVec2(menu_width, -1.0f), ImVec2(menu_width, -1.0f));
  151. bool _viewer_menu_visible = true;
  152. ImGui::Begin(
  153. "Viewer", &_viewer_menu_visible,
  154. ImGuiWindowFlags_NoSavedSettings
  155. | ImGuiWindowFlags_AlwaysAutoResize
  156. );
  157. ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.4f);
  158. if (callback_draw_viewer_menu) { callback_draw_viewer_menu(); }
  159. else { draw_viewer_menu(); }
  160. ImGui::PopItemWidth();
  161. ImGui::End();
  162. }
  163. IGL_INLINE void ImGuiMenu::draw_viewer_menu()
  164. {
  165. // Workspace
  166. if (ImGui::CollapsingHeader("Workspace", ImGuiTreeNodeFlags_DefaultOpen))
  167. {
  168. float w = ImGui::GetContentRegionAvailWidth();
  169. float p = ImGui::GetStyle().FramePadding.x;
  170. if (ImGui::Button("Load##Workspace", ImVec2((w-p)/2.f, 0)))
  171. {
  172. viewer->load_scene();
  173. }
  174. ImGui::SameLine(0, p);
  175. if (ImGui::Button("Save##Workspace", ImVec2((w-p)/2.f, 0)))
  176. {
  177. viewer->save_scene();
  178. }
  179. }
  180. // Mesh
  181. if (ImGui::CollapsingHeader("Mesh", ImGuiTreeNodeFlags_DefaultOpen))
  182. {
  183. float w = ImGui::GetContentRegionAvailWidth();
  184. float p = ImGui::GetStyle().FramePadding.x;
  185. if (ImGui::Button("Load##Mesh", ImVec2((w-p)/2.f, 0)))
  186. {
  187. viewer->open_dialog_load_mesh();
  188. }
  189. ImGui::SameLine(0, p);
  190. if (ImGui::Button("Save##Mesh", ImVec2((w-p)/2.f, 0)))
  191. {
  192. viewer->open_dialog_save_mesh();
  193. }
  194. }
  195. // Viewing options
  196. if (ImGui::CollapsingHeader("Viewing Options", ImGuiTreeNodeFlags_DefaultOpen))
  197. {
  198. if (ImGui::Button("Center object", ImVec2(-1, 0)))
  199. {
  200. viewer->core().align_camera_center(viewer->data().V, viewer->data().F);
  201. }
  202. if (ImGui::Button("Snap canonical view", ImVec2(-1, 0)))
  203. {
  204. viewer->snap_to_canonical_quaternion();
  205. }
  206. // Zoom
  207. ImGui::PushItemWidth(80 * menu_scaling());
  208. ImGui::DragFloat("Zoom", &(viewer->core().camera_zoom), 0.05f, 0.1f, 20.0f);
  209. // Select rotation type
  210. int rotation_type = static_cast<int>(viewer->core().rotation_type);
  211. static Eigen::Quaternionf trackball_angle = Eigen::Quaternionf::Identity();
  212. static bool orthographic = true;
  213. if (ImGui::Combo("Camera Type", &rotation_type, "Trackball\0Two Axes\0002D Mode\0\0"))
  214. {
  215. using RT = igl::opengl::ViewerCore::RotationType;
  216. auto new_type = static_cast<RT>(rotation_type);
  217. if (new_type != viewer->core().rotation_type)
  218. {
  219. if (new_type == RT::ROTATION_TYPE_NO_ROTATION)
  220. {
  221. trackball_angle = viewer->core().trackball_angle;
  222. orthographic = viewer->core().orthographic;
  223. viewer->core().trackball_angle = Eigen::Quaternionf::Identity();
  224. viewer->core().orthographic = true;
  225. }
  226. else if (viewer->core().rotation_type == RT::ROTATION_TYPE_NO_ROTATION)
  227. {
  228. viewer->core().trackball_angle = trackball_angle;
  229. viewer->core().orthographic = orthographic;
  230. }
  231. viewer->core().set_rotation_type(new_type);
  232. }
  233. }
  234. // Orthographic view
  235. ImGui::Checkbox("Orthographic view", &(viewer->core().orthographic));
  236. ImGui::PopItemWidth();
  237. }
  238. // Helper for setting viewport specific mesh options
  239. auto make_checkbox = [&](const char *label, unsigned int &option)
  240. {
  241. return ImGui::Checkbox(label,
  242. [&]() { return viewer->core().is_set(option); },
  243. [&](bool value) { return viewer->core().set(option, value); }
  244. );
  245. };
  246. // Draw options
  247. if (ImGui::CollapsingHeader("Draw Options", ImGuiTreeNodeFlags_DefaultOpen))
  248. {
  249. if (ImGui::Checkbox("Face-based", &(viewer->data().face_based)))
  250. {
  251. viewer->data().dirty = MeshGL::DIRTY_ALL;
  252. }
  253. make_checkbox("Show texture", viewer->data().show_texture);
  254. if (ImGui::Checkbox("Invert normals", &(viewer->data().invert_normals)))
  255. {
  256. viewer->data().dirty |= igl::opengl::MeshGL::DIRTY_NORMAL;
  257. }
  258. make_checkbox("Show overlay", viewer->data().show_overlay);
  259. make_checkbox("Show overlay depth", viewer->data().show_overlay_depth);
  260. ImGui::ColorEdit4("Background", viewer->core().background_color.data(),
  261. ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel);
  262. ImGui::ColorEdit4("Line color", viewer->data().line_color.data(),
  263. ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel);
  264. ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.3f);
  265. ImGui::DragFloat("Shininess", &(viewer->data().shininess), 0.05f, 0.0f, 100.0f);
  266. ImGui::PopItemWidth();
  267. }
  268. // Overlays
  269. if (ImGui::CollapsingHeader("Overlays", ImGuiTreeNodeFlags_DefaultOpen))
  270. {
  271. make_checkbox("Wireframe", viewer->data().show_lines);
  272. make_checkbox("Fill", viewer->data().show_faces);
  273. ImGui::Checkbox("Show vertex labels", &(viewer->data().show_vertid));
  274. ImGui::Checkbox("Show faces labels", &(viewer->data().show_faceid));
  275. }
  276. }
  277. IGL_INLINE void ImGuiMenu::draw_labels_window()
  278. {
  279. // Text labels
  280. ImGui::SetNextWindowPos(ImVec2(0,0), ImGuiSetCond_Always);
  281. ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize, ImGuiSetCond_Always);
  282. bool visible = true;
  283. ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0,0,0,0));
  284. ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
  285. ImGui::Begin("ViewerLabels", &visible,
  286. ImGuiWindowFlags_NoTitleBar
  287. | ImGuiWindowFlags_NoResize
  288. | ImGuiWindowFlags_NoMove
  289. | ImGuiWindowFlags_NoScrollbar
  290. | ImGuiWindowFlags_NoScrollWithMouse
  291. | ImGuiWindowFlags_NoCollapse
  292. | ImGuiWindowFlags_NoSavedSettings
  293. | ImGuiWindowFlags_NoInputs);
  294. for (const auto & data : viewer->data_list)
  295. {
  296. draw_labels(data);
  297. }
  298. ImGui::End();
  299. ImGui::PopStyleColor();
  300. ImGui::PopStyleVar();
  301. }
  302. IGL_INLINE void ImGuiMenu::draw_labels(const igl::opengl::ViewerData &data)
  303. {
  304. if (data.show_vertid)
  305. {
  306. for (int i = 0; i < data.V.rows(); ++i)
  307. {
  308. draw_text(data.V.row(i), data.V_normals.row(i), std::to_string(i));
  309. }
  310. }
  311. if (data.show_faceid)
  312. {
  313. for (int i = 0; i < data.F.rows(); ++i)
  314. {
  315. Eigen::RowVector3d p = Eigen::RowVector3d::Zero();
  316. for (int j = 0; j < data.F.cols(); ++j)
  317. {
  318. p += data.V.row(data.F(i,j));
  319. }
  320. p /= (double) data.F.cols();
  321. draw_text(p, data.F_normals.row(i), std::to_string(i));
  322. }
  323. }
  324. if (data.labels_positions.rows() > 0)
  325. {
  326. for (int i = 0; i < data.labels_positions.rows(); ++i)
  327. {
  328. draw_text(data.labels_positions.row(i), Eigen::Vector3d(0.0,0.0,0.0),
  329. data.labels_strings[i]);
  330. }
  331. }
  332. }
  333. IGL_INLINE void ImGuiMenu::draw_text(Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text)
  334. {
  335. pos += normal * 0.005f * viewer->core().object_scale;
  336. Eigen::Vector3f coord = igl::project(Eigen::Vector3f(pos.cast<float>()),
  337. viewer->core().view, viewer->core().proj, viewer->core().viewport);
  338. // Draw text labels slightly bigger than normal text
  339. ImDrawList* drawList = ImGui::GetWindowDrawList();
  340. drawList->AddText(ImGui::GetFont(), ImGui::GetFontSize() * 1.2,
  341. ImVec2(coord[0]/pixel_ratio_, (viewer->core().viewport[3] - coord[1])/pixel_ratio_),
  342. ImGui::GetColorU32(ImVec4(0, 0, 10, 255)),
  343. &text[0], &text[0] + text.size());
  344. }
  345. IGL_INLINE float ImGuiMenu::pixel_ratio()
  346. {
  347. // Computes pixel ratio for hidpi devices
  348. int buf_size[2];
  349. int win_size[2];
  350. GLFWwindow* window = glfwGetCurrentContext();
  351. glfwGetFramebufferSize(window, &buf_size[0], &buf_size[1]);
  352. glfwGetWindowSize(window, &win_size[0], &win_size[1]);
  353. return (float) buf_size[0] / (float) win_size[0];
  354. }
  355. IGL_INLINE float ImGuiMenu::hidpi_scaling()
  356. {
  357. // Computes scaling factor for hidpi devices
  358. float xscale, yscale;
  359. GLFWwindow* window = glfwGetCurrentContext();
  360. glfwGetWindowContentScale(window, &xscale, &yscale);
  361. return 0.5 * (xscale + yscale);
  362. }
  363. } // end namespace
  364. } // end namespace
  365. } // end namespace
  366. } // end namespace