TextRenderer.h 1.4 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Wenzel Jacob <wenzel@inf.ethz.ch>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. /* This class extends the font rendering code in AntTweakBar
  9. so that it can be used to render text at arbitrary 3D positions */
  10. #ifndef IGL_TEXT_RENDERER_H
  11. #define IGL_TEXT_RENDERER_H
  12. #include <igl/igl_inline.h>
  13. #include <igl/viewer/OpenGL_shader.h>
  14. #include <TwOpenGLCore.h>
  15. #include <map>
  16. namespace igl
  17. {
  18. class TextRenderer : public CTwGraphOpenGLCore
  19. {
  20. public:
  21. IGL_INLINE TextRenderer();
  22. IGL_INLINE virtual int Init();
  23. IGL_INLINE virtual int Shut();
  24. IGL_INLINE void BeginDraw(const Eigen::Matrix4f &view, const Eigen::Matrix4f &proj,
  25. const Eigen::Vector4f &_viewport, float _object_scale);
  26. IGL_INLINE void EndDraw();
  27. IGL_INLINE void DrawText(Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text);
  28. protected:
  29. igl::OpenGL_shader m_shader;
  30. std::map<std::string, void *> m_textObjects;
  31. GLuint m_shaderHandleBackup;
  32. GLuint m_TriTexUniLocationDepth;
  33. Eigen::Matrix4f view_matrix, proj_matrix;
  34. Eigen::Vector4f viewport;
  35. float object_scale;
  36. };
  37. }
  38. #ifndef IGL_STATIC_LIBRARY
  39. # include "TextRenderer.cpp"
  40. #endif
  41. #endif