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- #ifndef IGL_READNODE_H
- #define IGL_READNODE_H
- #include "igl_inline.h"
- #include <string>
- #include <vector>
- #include <Eigen/Core>
- namespace igl
- {
- // load a list of points from a .node file
- //
- // Templates:
- // Scalar type for positions and vectors (will be read as double and cast
- // to Scalar)
- // Index type for indices (will be read as int and cast to Index)
- // Input:
- // node_file_name path of .node file
- // Outputs:
- // V double matrix of vertex positions #V by dim
- // I list of indices (first tells whether 0 or 1 indexed)
- template <typename Scalar, typename Index>
- IGL_INLINE bool readNODE(
- const std::string node_file_name,
- std::vector<std::vector<Scalar > > & V,
- std::vector<std::vector<Index > > & I);
- // Input:
- // node_file_name path of .node file
- // Outputs:
- // V eigen double matrix #V by dim
- template <typename DerivedV, typename DerivedI>
- IGL_INLINE bool readNODE(
- const std::string node_file_name,
- Eigen::PlainObjectBase<DerivedV>& V,
- Eigen::PlainObjectBase<DerivedI>& I);
- }
- #ifdef IGL_HEADER_ONLY
- # include "readNODE.cpp"
- #endif
- #endif
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