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- #ifndef IGL_CROSS_FIELD_MISSMATCH_H
- #define IGL_CROSS_FIELD_MISSMATCH_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- //todo
- // Creates a quad mesh from a triangular mesh and a set of two directions
- // per face, using the algorithm described in the paper
- // "Mixed-Integer Quadrangulation" by D. Bommes, H. Zimmer, L. Kobbelt
- // ACM SIGGRAPH 2009, Article No. 77 (http://dl.acm.org/citation.cfm?id=1531383)
-
- // Inputs:
- // Vin #V by 3 eigen Matrix of mesh vertex 3D positions
- // F #F by 4 eigen Matrix of face (quad) indices
- // maxIter maximum numbers of iterations
- // threshold minimum allowed threshold for non-planarity
- // Output:
- // Vout #V by 3 eigen Matrix of planar mesh vertex 3D positions
- //
-
-
- // TODO: this returns singularity index modulo 4. It may need to be modified to cover indices
- template <typename DerivedV, typename DerivedF, typename DerivedO>
- IGL_INLINE void cross_field_missmatch(const Eigen::PlainObjectBase<DerivedV> &V,
- const Eigen::PlainObjectBase<DerivedF> &F,
- const Eigen::PlainObjectBase<DerivedV> &PD1,
- const Eigen::PlainObjectBase<DerivedV> &PD2,
- const bool isCombed,
- Eigen::PlainObjectBase<DerivedO> &missmatch);
- }
- #ifdef IGL_HEADER_ONLY
- #include "cross_field_missmatch.cpp"
- #endif
- #endif
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