402_PolyharmonicDeformation.py 2.7 KB

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  1. import igl
  2. global resolve, z_max, z_dir, k, Z, V, F, b, bc, U
  3. z_max = 1.0
  4. z_dir = -0.03
  5. k = 2
  6. resolve = True
  7. V = igl.eigen.MatrixXd()
  8. U = igl.eigen.MatrixXd()
  9. Z = igl.eigen.MatrixXd()
  10. F = igl.eigen.MatrixXi()
  11. b = igl.eigen.MatrixXi()
  12. bc = igl.eigen.MatrixXd()
  13. def pre_draw(viewer):
  14. global resolve, z_max, z_dir, k, Z, V, F, b, bc
  15. if resolve:
  16. print k
  17. # T = igl.eigen.MatrixXd()
  18. igl.harmonic(V,F,b,bc,k,Z)
  19. # Z = T # FIXME
  20. resolve = False
  21. U.setCol(2,z_max*Z)
  22. viewer.data.set_vertices(U)
  23. viewer.data.compute_normals()
  24. if viewer.core.is_animating:
  25. z_max += z_dir
  26. z_dir *= (-1.0 if z_max>=1.0 or z_max<=0.0 else 1.0)
  27. return False
  28. def key_down(viewer, key, mods):
  29. global k, resolve
  30. if key == ord(' '):
  31. viewer.core.is_animating = not viewer.core.is_animating
  32. elif key == ord('.'):
  33. k = k + 1
  34. k = (4 if k>4 else k)
  35. resolve = True
  36. elif key == ord(','):
  37. k = k - 1
  38. k = (1 if k<1 else k)
  39. resolve = True
  40. return True
  41. igl.readOBJ("../tutorial/shared/bump-domain.obj",V,F)
  42. U=V
  43. # Find boundary vertices outside annulus
  44. # is_outer = (V.rowwise().norm().array()-1.0)>-1e-15
  45. # is_inner = (V.rowwise().norm().array()-0.15)<1e-15
  46. # in_b = is_outer.array() || is_inner.array()
  47. #
  48. # igl.colon_int(0,V.rows()-1,b)
  49. # b.conservativeResize(stable_partition( b.data(), b.data()+b.size(),
  50. # [&in_b](int i)->bool{return in_b(i);})-b.data())
  51. Vrn = V.rowwiseNorm()
  52. is_outer = [Vrn[i]-1.00 > -1e-15 for i in range(0,V.rows())]
  53. is_inner = [Vrn[i]-0.15 < 1e-15 for i in range(0,V.rows())]
  54. in_b = [ is_outer[i] or is_inner[i] for i in range(0,len(is_outer))]
  55. b = igl.eigen.MatrixXi([[i for i in range(0,V.rows()) if (in_b[i])]]).transpose();
  56. bc.resize(b.size(),1)
  57. for bi in range(0,b.size()):
  58. bc[bi] = (0.0 if is_outer[b[bi]] else 1.0)
  59. # Pseudo-color based on selection
  60. C = igl.eigen.MatrixXd(F.rows(),3)
  61. purple = igl.eigen.MatrixXd([[80.0/255.0,64.0/255.0,255.0/255.0]])
  62. gold = igl.eigen.MatrixXd([[255.0/255.0,228.0/255.0,58.0/255.0]])
  63. for f in range(0,F.rows()):
  64. if( in_b[F[f,0]] and in_b[F[f,1]] and in_b[F[f,2]]):
  65. C.setRow(f,purple)
  66. else:
  67. C.setRow(f,gold)
  68. # Plot the mesh with pseudocolors
  69. viewer = igl.viewer.Viewer()
  70. viewer.data.set_mesh(U, F)
  71. viewer.core.show_lines = False
  72. viewer.data.set_colors(C)
  73. # viewer.core.trackball_angle = igl.eigen.Quaterniond(0.81,-0.58,-0.03,-0.03)
  74. # viewer.core.trackball_angle.normalize()
  75. viewer.callback_pre_draw = pre_draw
  76. viewer.callback_key_down = key_down
  77. viewer.core.is_animating = True
  78. viewer.core.animation_max_fps = 30.0
  79. print("Press [space] to toggle animation.")
  80. print("Press '.' to increase k.")
  81. print("Press ',' to decrease k.")
  82. viewer.launch();