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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_BARYCENTRIC_COORDINATES_H
- #define IGL_BARYCENTRIC_COORDINATES_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Compute barycentric coordinates in a tet
- //
- // Inputs:
- // P #P by 3 Query points in 3d
- // A #P by 3 Tet corners in 3d
- // B #P by 3 Tet corners in 3d
- // C #P by 3 Tet corners in 3d
- // D #P by 3 Tet corners in 3d
- // Outputs:
- // L #P by 4 list of barycentric coordinates
- //
- template <
- typename DerivedP,
- typename DerivedA,
- typename DerivedB,
- typename DerivedC,
- typename DerivedD,
- typename DerivedL>
- IGL_INLINE void barycentric_coordinates(
- const Eigen::PlainObjectBase<DerivedP> & P,
- const Eigen::PlainObjectBase<DerivedA> & A,
- const Eigen::PlainObjectBase<DerivedB> & B,
- const Eigen::PlainObjectBase<DerivedC> & C,
- const Eigen::PlainObjectBase<DerivedD> & D,
- Eigen::PlainObjectBase<DerivedL> & L);
- // Compute barycentric coordinates in a triangle
- //
- // Inputs:
- // P #P by dim Query points
- // A #P by dim Triangle corners
- // B #P by dim Triangle corners
- // C #P by dim Triangle corners
- // Outputs:
- // L #P by 3 list of barycentric coordinates
- //
- template <
- typename DerivedP,
- typename DerivedA,
- typename DerivedB,
- typename DerivedC,
- typename DerivedL>
- IGL_INLINE void barycentric_coordinates(
- const Eigen::MatrixBase<DerivedP> & P,
- const Eigen::MatrixBase<DerivedA> & A,
- const Eigen::MatrixBase<DerivedB> & B,
- const Eigen::MatrixBase<DerivedC> & C,
- Eigen::PlainObjectBase<DerivedL> & L);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "barycentric_coordinates.cpp"
- #endif
- #endif
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