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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "bfs_orient.h"
- #include "orientable_patches.h"
- #include <Eigen/Sparse>
- #include <queue>
- template <typename DerivedF, typename DerivedFF, typename DerivedC>
- IGL_INLINE void igl::bfs_orient(
- const Eigen::PlainObjectBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedFF> & FF,
- Eigen::PlainObjectBase<DerivedC> & C)
- {
- using namespace Eigen;
- using namespace std;
- SparseMatrix<int> A;
- orientable_patches(F,C,A);
- // number of faces
- const int m = F.rows();
- // number of patches
- const int num_cc = C.maxCoeff()+1;
- VectorXi seen = VectorXi::Zero(m);
- // Edge sets
- const int ES[3][2] = {{1,2},{2,0},{0,1}};
- if(&FF != &F)
- {
- FF = F;
- }
- // loop over patches
- #pragma omp parallel for
- for(int c = 0;c<num_cc;c++)
- {
- queue<int> Q;
- // find first member of patch c
- for(int f = 0;f<FF.rows();f++)
- {
- if(C(f) == c)
- {
- Q.push(f);
- break;
- }
- }
- assert(!Q.empty());
- while(!Q.empty())
- {
- const int f = Q.front();
- Q.pop();
- if(seen(f) > 0)
- {
- continue;
- }
- seen(f)++;
- // loop over neighbors of f
- for(typename SparseMatrix<int>::InnerIterator it (A,f); it; ++it)
- {
- // might be some lingering zeros, and skip self-adjacency
- if(it.value() != 0 && it.row() != f)
- {
- const int n = it.row();
- assert(n != f);
- // loop over edges of f
- for(int efi = 0;efi<3;efi++)
- {
- // efi'th edge of face f
- Vector2i ef(FF(f,ES[efi][0]),FF(f,ES[efi][1]));
- // loop over edges of n
- for(int eni = 0;eni<3;eni++)
- {
- // eni'th edge of face n
- Vector2i en(FF(n,ES[eni][0]),FF(n,ES[eni][1]));
- // Match (half-edges go same direction)
- if(ef(0) == en(0) && ef(1) == en(1))
- {
- // flip face n
- FF.row(n) = FF.row(n).reverse().eval();
- }
- }
- }
- // add neighbor to queue
- Q.push(n);
- }
- }
- }
- }
- // make sure flip is OK if &FF = &F
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template specialization
- template void igl::bfs_orient<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
- #endif
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