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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_BONE_PARENTS_H
- #define IGL_BONE_PARENTS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // BONE_PARENTS Recover "parent" bones from directed graph representation.
- //
- // Inputs:
- // BE #BE by 2 list of directed bone edges
- // Outputs:
- // P #BE by 1 list of parent indices into BE, -1 means root.
- //
- template <typename DerivedBE, typename DerivedP>
- IGL_INLINE void bone_parents(
- const Eigen::PlainObjectBase<DerivedBE>& BE,
- Eigen::PlainObjectBase<DerivedP>& P);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "bone_parents.cpp"
- #endif
- #endif
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