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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_BOUNDING_BOX_H
- #define IGL_BOUNDING_BOX_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Build a triangle mesh of the bounding box of a given list of vertices
- //
- // Inputs:
- // V #V by dim list of rest domain positions
- // Outputs:
- // BV 2^dim by dim list of bounding box corners positions
- // BF #BF by dim list of simplex facets
- template <typename DerivedV, typename DerivedBV, typename DerivedBF>
- IGL_INLINE void bounding_box(
- const Eigen::PlainObjectBase<DerivedV>& V,
- Eigen::PlainObjectBase<DerivedBV>& BV,
- Eigen::PlainObjectBase<DerivedBF>& BF);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "bounding_box.cpp"
- #endif
- #endif
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