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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COLLAPSE_EDGE_H
- #define IGL_COLLAPSE_EDGE_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- #include <set>
- namespace igl
- {
- // Assumes (V,F) is a closed manifold mesh (except for previouslly collapsed
- // faces which should be set to:
- // [IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL].
- // Collapses exactly two faces and exactly 3 edges from E (e and one side of
- // each face gets collapsed to the other). This is implemented in a way that
- // it can be repeatedly called until satisfaction and then the garbage in F
- // can be collected by removing NULL faces.
- //
- // Inputs:
- // e index into E of edge to try to collapse. E(e,:) = [s d] or [d s] so
- // that s<d, then d is collapsed to s.
- /// p dim list of vertex position where to place merged vertex
- // Inputs/Outputs:
- // V #V by dim list of vertex positions, lesser index of E(e,:) will be set
- // to midpoint of edge.
- // F #F by 3 list of face indices into V.
- // E #E by 2 list of edge indices into V.
- // EMAP #F*3 list of indices into E, mapping each directed edge to unique
- // unique edge in E
- // EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
- // F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
- // e=(j->i)
- // EI #E by 2 list of edge flap corners (see above).
- // e1 index into E of edge collpased on left
- // e2 index into E of edge collpased on left
- // f1 index into E of edge collpased on left
- // f2 index into E of edge collpased on left
- // Returns true if edge was collapsed
- #define IGL_COLLAPSE_EDGE_NULL 0
- IGL_INLINE bool collapse_edge(
- const int e,
- const Eigen::RowVectorXd & p,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI,
- int & e1,
- int & e2,
- int & f1,
- int & f2);
- IGL_INLINE bool collapse_edge(
- const int e,
- const Eigen::RowVectorXd & p,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI);
- // Collapse least-cost edge from a priority queue and update queue
- //
- // Inputs/Outputs:
- // cost_and_placement function computing cost of collapsing an edge and 3d
- // position where it should be placed:
- // cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
- // Q queue containing pairs of costs and edge indices
- // Qit list of iterators so that Qit[e] --> iterator of edge e in Q
- // C #E by dim list of stored placements
- IGL_INLINE bool collapse_edge(
- const std::function<void(
- const int,
- const Eigen::MatrixXd &,
- const Eigen::MatrixXi &,
- const Eigen::MatrixXi &,
- const Eigen::VectorXi &,
- const Eigen::MatrixXi &,
- const Eigen::MatrixXi &,
- double &,
- Eigen::RowVectorXd &)> & cost_and_placement,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI,
- std::set<std::pair<double,int> > & Q,
- std::vector<std::set<std::pair<double,int> >::iterator > & Qit,
- Eigen::MatrixXd & C);
- IGL_INLINE bool collapse_edge(
- const std::function<void(
- const int,
- const Eigen::MatrixXd &,
- const Eigen::MatrixXi &,
- const Eigen::MatrixXi &,
- const Eigen::VectorXi &,
- const Eigen::MatrixXi &,
- const Eigen::MatrixXi &,
- double &,
- Eigen::RowVectorXd &)> & cost_and_placement,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI,
- std::set<std::pair<double,int> > & Q,
- std::vector<std::set<std::pair<double,int> >::iterator > & Qit,
- Eigen::MatrixXd & C,
- int & e,
- int & e1,
- int & e2,
- int & f1,
- int & f2);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "collapse_edge.cpp"
- #endif
- #endif
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