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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "collapse_small_triangles.h"
- #include "bounding_box_diagonal.h"
- #include "doublearea.h"
- #include "edge_lengths.h"
- #include "colon.h"
- #include "faces_first.h"
- #include <limits>
- #include <iostream>
- void igl::collapse_small_triangles(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const double eps,
- Eigen::MatrixXi & FF)
- {
- using namespace Eigen;
- using namespace std;
- // Compute bounding box diagonal length
- double bbd = bounding_box_diagonal(V);
- MatrixXd l;
- edge_lengths(V,F,l);
- VectorXd dblA;
- doublearea(l,dblA);
- // Minimum area tolerance
- const double min_dblarea = 2.0*eps*bbd*bbd;
- Eigen::VectorXi FIM = colon<int>(0,V.rows()-1);
- int num_edge_collapses = 0;
- // Loop over triangles
- for(int f = 0;f<F.rows();f++)
- {
- if(dblA(f) < min_dblarea)
- {
- double minl = 0;
- int minli = -1;
- // Find shortest edge
- for(int e = 0;e<3;e++)
- {
- if(minli==-1 || l(f,e)<minl)
- {
- minli = e;
- minl = l(f,e);
- }
- }
- double maxl = 0;
- int maxli = -1;
- // Find longest edge
- for(int e = 0;e<3;e++)
- {
- if(maxli==-1 || l(f,e)>maxl)
- {
- maxli = e;
- maxl = l(f,e);
- }
- }
- // Be sure that min and max aren't the same
- maxli = (minli==maxli?(minli+1)%3:maxli);
- // Collapse min edge maintaining max edge: i-->j
- // Q: Why this direction?
- int i = maxli;
- int j = ((minli+1)%3 == maxli ? (minli+2)%3: (minli+1)%3);
- assert(i != minli);
- assert(j != minli);
- assert(i != j);
- FIM(F(f,i)) = FIM(F(f,j));
- num_edge_collapses++;
- }
- }
- // Reindex faces
- MatrixXi rF = F;
- // Loop over triangles
- for(int f = 0;f<rF.rows();f++)
- {
- for(int i = 0;i<rF.cols();i++)
- {
- rF(f,i) = FIM(rF(f,i));
- }
- }
- FF.resize(rF.rows(),rF.cols());
- int num_face_collapses=0;
- // Only keep uncollapsed faces
- {
- int ff = 0;
- // Loop over triangles
- for(int f = 0;f<rF.rows();f++)
- {
- bool collapsed = false;
- // Check if any indices are the same
- for(int i = 0;i<rF.cols();i++)
- {
- for(int j = i+1;j<rF.cols();j++)
- {
- if(rF(f,i)==rF(f,j))
- {
- collapsed = true;
- num_face_collapses++;
- break;
- }
- }
- }
- if(!collapsed)
- {
- FF.row(ff++) = rF.row(f);
- }
- }
- // Use conservative resize
- FF.conservativeResize(ff,FF.cols());
- }
- //cout<<"num_edge_collapses: "<<num_edge_collapses<<endl;
- //cout<<"num_face_collapses: "<<num_face_collapses<<endl;
- if(num_edge_collapses == 0)
- {
- // There must have been a "collapsed edge" in the input
- assert(num_face_collapses==0);
- // Base case
- return;
- }
- //// force base case
- //return;
- MatrixXi recFF = FF;
- return collapse_small_triangles(V,recFF,eps,FF);
- }
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