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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_CROSS_H
- #define IGL_CROSS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Computes out = cross(a,b)
- // Inputs:
- // a left 3d vector
- // b right 3d vector
- // Outputs:
- // out result 3d vector
- IGL_INLINE void cross( const double *a, const double *b, double *out);
- // Computes C = cross(A,B,2);
- //
- // Inputs:
- // A #A by 3 list of row-vectors
- // B #A by 3 list of row-vectors
- // Outputs:
- // C #A by 3 list of row-vectors
- template <
- typename DerivedA,
- typename DerivedB,
- typename DerivedC>
- IGL_INLINE void cross(
- const Eigen::PlainObjectBase<DerivedA> & A,
- const Eigen::PlainObjectBase<DerivedB> & B,
- Eigen::PlainObjectBase<DerivedC> & C);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "cross.cpp"
- #endif
- #endif
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