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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Olga Diamanti <olga.diam@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_CUT_MESH
- #define IGL_CUT_MESH
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- // Given a mesh and a list of edges that are to be cut, the function
- // generates a new disk-topology mesh that has the cuts at its boundary.
- //
- // Todo: this combinatorial operation should not depend on the vertex
- // positions V.
- //
- // Inputs:
- // V #V by 3 list of the vertex positions
- // F #F by 3 list of the faces (must be triangles)
- // VF #V list of lists of incident faces (adjacency list), e.g. as
- // returned by igl::vertex_triangle_adjacency
- // VFi #V list of lists of index of incidence within incident faces listed
- // in VF, e.g. as returned by igl::vertex_triangle_adjacency
- // TT #F by 3 triangle to triangle adjacent matrix (e.g. computed via
- // igl:triangle_triangle_adjacency)
- // TTi #F by 3 adjacent matrix, the element i,j is the id of edge of the
- // triangle TT(i,j) that is adjacent with triangle i (e.g. computed via
- // igl:triangle_triangle_adjacency)
- // V_border #V by 1 list of booleans, indicating if the corresponging
- // vertex is at the mesh boundary, e.g. as returned by
- // igl::is_border_vertex
- // cuts #F by 3 list of boolean flags, indicating the edges that need to
- // be cut (has 1 at the face edges that are to be cut, 0 otherwise)
- // Outputs:
- // Vcut #V by 3 list of the vertex positions of the cut mesh. This matrix
- // will be similar to the original vertices except some rows will be
- // duplicated.
- // Fcut #F by 3 list of the faces of the cut mesh(must be triangles). This
- // matrix will be similar to the original face matrix except some indices
- // will be redirected to point to the newly duplicated vertices.
- //
- template <
- typename DerivedV,
- typename DerivedF,
- typename VFType,
- typename DerivedTT,
- typename DerivedC>
- IGL_INLINE void cut_mesh(
- const Eigen::PlainObjectBase<DerivedV> &V,
- const Eigen::PlainObjectBase<DerivedF> &F,
- const std::vector<std::vector<VFType> >& VF,
- const std::vector<std::vector<VFType> >& VFi,
- const Eigen::PlainObjectBase<DerivedTT>& TT,
- const Eigen::PlainObjectBase<DerivedTT>& TTi,
- const std::vector<bool> &V_border,
- const Eigen::PlainObjectBase<DerivedC> &cuts,
- Eigen::PlainObjectBase<DerivedV> &Vcut,
- Eigen::PlainObjectBase<DerivedF> &Fcut);
- //Wrapper of the above with only vertices and faces as mesh input
- template <typename DerivedV, typename DerivedF, typename DerivedC>
- IGL_INLINE void cut_mesh(
- const Eigen::PlainObjectBase<DerivedV> &V,
- const Eigen::PlainObjectBase<DerivedF> &F,
- const Eigen::PlainObjectBase<DerivedC> &cuts,
- Eigen::PlainObjectBase<DerivedV> &Vcut,
- Eigen::PlainObjectBase<DerivedF> &Fcut);
- };
- #ifndef IGL_STATIC_LIBRARY
- #include "cut_mesh.cpp"
- #endif
- #endif
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