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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "edge_collapse_is_valid.h"
- #include "collapse_edge.h"
- #include "circulation.h"
- #include "intersect.h"
- #include "unique.h"
- #include "list_to_matrix.h"
- #include <vector>
- IGL_INLINE bool igl::edge_collapse_is_valid(
- const int e,
- const Eigen::MatrixXi & F,
- const Eigen::MatrixXi & E,
- const Eigen::VectorXi & EMAP,
- const Eigen::MatrixXi & EF,
- const Eigen::MatrixXi & EI)
- {
- using namespace Eigen;
- using namespace std;
- // For consistency with collapse_edge.cpp, let's determine edge flipness
- // (though not needed to check validity)
- const int eflip = E(e,0)>E(e,1);
- // source and destination
- const int s = eflip?E(e,1):E(e,0);
- const int d = eflip?E(e,0):E(e,1);
- if(s == IGL_COLLAPSE_EDGE_NULL && d==IGL_COLLAPSE_EDGE_NULL)
- {
- return false;
- }
- // check if edge collapse is valid: intersection of vertex neighbors of s and
- // d should be exactly 2+(s,d) = 4
- // http://stackoverflow.com/a/27049418/148668
- {
- // all vertex neighbors around edge, including the two vertices of the edge
- const auto neighbors = [](
- const int e,
- const bool ccw,
- const Eigen::MatrixXi & F,
- const Eigen::MatrixXi & E,
- const Eigen::VectorXi & EMAP,
- const Eigen::MatrixXi & EF,
- const Eigen::MatrixXi & EI)
- {
- vector<int> N,uN;
- vector<int> V2Fe = circulation(e, ccw,F,E,EMAP,EF,EI);
- for(auto f : V2Fe)
- {
- N.push_back(F(f,0));
- N.push_back(F(f,1));
- N.push_back(F(f,2));
- }
- vector<size_t> _1,_2;
- igl::unique(N,uN,_1,_2);
- VectorXi uNm;
- list_to_matrix(uN,uNm);
- return uNm;
- };
- VectorXi Ns = neighbors(e, eflip,F,E,EMAP,EF,EI);
- VectorXi Nd = neighbors(e,!eflip,F,E,EMAP,EF,EI);
- VectorXi Nint = igl::intersect(Ns,Nd);
- if(Nint.size() != 4)
- {
- return false;
- }
- if(Ns.size() == 4 && Nd.size() == 4)
- {
- VectorXi NsNd(8);
- NsNd<<Ns,Nd;
- VectorXi Nun,_1,_2;
- igl::unique(NsNd,Nun,_1,_2);
- // single tet, don't collapse
- if(Nun.size() == 4)
- {
- return false;
- }
- }
- }
- return true;
- }
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