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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_EDGE_COLLAPSE_IS_VALID_H
- #define IGL_EDGE_COLLAPSE_IS_VALID_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Assumes (V,F) is a closed manifold mesh (except for previouslly collapsed
- // faces which should be set to:
- // [IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL].
- // Tests whether collapsing exactly two faces and exactly 3 edges from E (e
- // and one side of each face gets collapsed to the other) will result in a
- // mesh with the same topology.
- //
- // Inputs:
- // e index into E of edge to try to collapse. E(e,:) = [s d] or [d s] so
- // that s<d, then d is collapsed to s.
- // F #F by 3 list of face indices into V.
- // E #E by 2 list of edge indices into V.
- // EMAP #F*3 list of indices into E, mapping each directed edge to unique
- // unique edge in E
- // EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
- // F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
- // e=(j->i)
- // EI #E by 2 list of edge flap corners (see above).
- // Returns true if edge collapse is valid
- IGL_INLINE bool edge_collapse_is_valid(
- const int e,
- const Eigen::MatrixXi & F,
- const Eigen::MatrixXi & E,
- const Eigen::VectorXi & EMAP,
- const Eigen::MatrixXi & EF,
- const Eigen::MatrixXi & EI);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "edge_collapse_is_valid.cpp"
- #endif
- #endif
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