12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_FRAME_FIELD_DEFORMER_H
- #define IGL_FRAME_FIELD_DEFORMER_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // Deform a mesh to transform the given per-face frame field to be as close
- // as possible to a cross field, in the least square sense.
- //
- // Inputs:
- // V #V by 3 coordinates of the vertices
- // F #F by 3 list of mesh faces (must be triangles)
- // FF1 #F by 3 first representative vector of the frame field
- // FF2 #F by 3 second representative vector of the frame field
- // lambda laplacian regularization parameter 0=no regularization 1=full regularization
- //
- // Outputs:
- // V_d #F by 3 deformed, first representative vector
- // V_d #F by 3 deformed, first representative vector
- // V_d #F by 3 deformed, first representative vector
- //
- IGL_INLINE void frame_field_deformer(
- const Eigen::MatrixXd& V,
- const Eigen::MatrixXi& F,
- const Eigen::MatrixXd& FF1,
- const Eigen::MatrixXd& FF2,
- Eigen::MatrixXd& V_d,
- Eigen::MatrixXd& FF1_d,
- Eigen::MatrixXd& FF2_d,
- const int iterations = 50,
- const double lambda = 0.1,
- const bool perturb_initial_guess = true);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "frame_field_deformer.cpp"
- #endif
- #endif
|