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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_FRAME_TO_CROSS_FIELD_H
- #define IGL_FRAME_TO_CROSS_FIELD_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // Convert a frame field into its closest cross field
- // Inputs:
- // V #V by 3 coordinates of the vertices
- // F #F by 3 list of mesh faces (must be triangles)
- // FF1 #F by 3 the first representative vector of the frame field (up to permutation and sign)
- // FF2 #F by 3 the second representative vector of the frame field (up to permutation and sign)
- //
- // Outputs:
- // X #F by 3 representative vector of the closest cross field
- //
- IGL_INLINE void frame_to_cross_field(
- const Eigen::MatrixXd& V,
- const Eigen::MatrixXi& F,
- const Eigen::MatrixXd& FF1,
- const Eigen::MatrixXd& FF2,
- Eigen::MatrixXd& X);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "frame_to_cross_field.cpp"
- #endif
- #endif
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