1234567891011121314151617181920 |
- #ifndef IGL_GRID_H
- #define IGL_GRID_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Construct vertices of a regular grid, suitable for input to
- // `igl::marching_cubes`
- //
- // Inputs:
- // res 3-long list of number of vertices along the x y and z dimensions
- // Outputs:
- // GV res(0)*res(1)*res(2) by 3 list of mesh vertex positions.
- //
- IGL_INLINE void grid(const Eigen::RowVector3i & res, Eigen::MatrixXd & GV);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "grid.cpp"
- #endif
- #endif
|