hsv_to_rgb.h 1.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_HSV_TO_RGB_H
  9. #define IGL_HSV_TO_RGB_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. // Convert RGB to HSV
  15. //
  16. // Inputs:
  17. // h hue value (degrees: [0,360])
  18. // s saturation value ([0,1])
  19. // v value value ([0,1])
  20. // Outputs:
  21. // r red value ([0,1])
  22. // g green value ([0,1])
  23. // b blue value ([0,1])
  24. template <typename T>
  25. IGL_INLINE void hsv_to_rgb(const T * hsv, T * rgb);
  26. template <typename T>
  27. IGL_INLINE void hsv_to_rgb(
  28. const T & h, const T & s, const T & v,
  29. T & r, T & g, T & b);
  30. template <typename DerivedH, typename DerivedR>
  31. void hsv_to_rgb(
  32. const Eigen::PlainObjectBase<DerivedH> & H,
  33. Eigen::PlainObjectBase<DerivedR> & R);
  34. };
  35. #ifndef IGL_STATIC_LIBRARY
  36. # include "hsv_to_rgb.cpp"
  37. #endif
  38. #endif