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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_HSV_TO_RGB_H
- #define IGL_HSV_TO_RGB_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Convert RGB to HSV
- //
- // Inputs:
- // h hue value (degrees: [0,360])
- // s saturation value ([0,1])
- // v value value ([0,1])
- // Outputs:
- // r red value ([0,1])
- // g green value ([0,1])
- // b blue value ([0,1])
- template <typename T>
- IGL_INLINE void hsv_to_rgb(const T * hsv, T * rgb);
- template <typename T>
- IGL_INLINE void hsv_to_rgb(
- const T & h, const T & s, const T & v,
- T & r, T & g, T & b);
- template <typename DerivedH, typename DerivedR>
- void hsv_to_rgb(
- const Eigen::PlainObjectBase<DerivedH> & H,
- Eigen::PlainObjectBase<DerivedR> & R);
- };
- #ifndef IGL_STATIC_LIBRARY
- # include "hsv_to_rgb.cpp"
- #endif
- #endif
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