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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_IS_BORDER_VERTEX_H
- #define IGL_IS_BORDER_VERTEX_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- // Determine vertices on open boundary of a (manifold) mesh with triangle
- // faces F
- //
- // Inputs:
- // V #V by dim list of vertex positions
- // F #F by 3 list of triangle indices
- // Returns #V vector of bools revealing whether vertices are on boundary
- //
- // Known Bugs: - does not depend on V
- // - assumes mesh is edge manifold
- //
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE std::vector<bool> is_border_vertex(
- const Eigen::PlainObjectBase<DerivedV> &V,
- const Eigen::PlainObjectBase<DerivedF> &F);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "is_border_vertex.cpp"
- #endif
- #endif
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