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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_IS_IRREGULAR_VERTEX_H
- #define IGL_IS_IRREGULAR_VERTEX_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- // Determine if a vertex is irregular, i.e. it has more than 6 (triangles)
- // or 4 (quads) incident edges. Vertices on the boundary are ignored.
- //
- // Inputs:
- // V #V by dim list of vertex positions
- // F #F by 3[4] list of triangle[quads] indices
- // Returns #V vector of bools revealing whether vertices are singular
- //
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE std::vector<bool> is_irregular_vertex(const Eigen::PlainObjectBase<DerivedV> &V, const Eigen::PlainObjectBase<DerivedF> &F);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "is_irregular_vertex.cpp"
- #endif
- #endif
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