is_irregular_vertex.h 1.1 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2015 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_IS_IRREGULAR_VERTEX_H
  9. #define IGL_IS_IRREGULAR_VERTEX_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <vector>
  13. namespace igl
  14. {
  15. // Determine if a vertex is irregular, i.e. it has more than 6 (triangles)
  16. // or 4 (quads) incident edges. Vertices on the boundary are ignored.
  17. //
  18. // Inputs:
  19. // V #V by dim list of vertex positions
  20. // F #F by 3[4] list of triangle[quads] indices
  21. // Returns #V vector of bools revealing whether vertices are singular
  22. //
  23. template <typename DerivedV, typename DerivedF>
  24. IGL_INLINE std::vector<bool> is_irregular_vertex(const Eigen::PlainObjectBase<DerivedV> &V, const Eigen::PlainObjectBase<DerivedF> &F);
  25. }
  26. #ifndef IGL_STATIC_LIBRARY
  27. # include "is_irregular_vertex.cpp"
  28. #endif
  29. #endif