123456789101112131415161718192021222324252627282930313233343536373839 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_IS_VERTEX_MANIFOLD_H
- #define IGL_IS_VERTEX_MANIFOLD_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Check if a mesh is vertex-manifold. This only checks whether the faces
- // incident on each vertex form exactly one connected component. Vertices
- // incident on non-manifold edges are not consider non-manifold by this
- // function (see is_edge_manifold.h). Unreferenced verties are considered
- // non-manifold (zero components).
- //
- // Inputs:
- // F #F by 3 list of triangle indices
- // Outputs:
- // B #V list indicate whether each vertex is locally manifold.
- // Returns whether mesh is vertex manifold.
- //
- // See also: is_edge_manifold
- template <typename DerivedF,typename DerivedB>
- IGL_INLINE bool is_vertex_manifold(
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedB>& B);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "is_vertex_manifold.cpp"
- #endif
- #endif
|