look_at.h 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_LOOK_AT_H
  9. #define IGL_LOOK_AT_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Dense>
  12. namespace igl
  13. {
  14. // Implementation of the deprecated gluLookAt function.
  15. //
  16. // Inputs:
  17. // eye 3-vector of eye position
  18. // center 3-vector of center reference point
  19. // up 3-vector of up vector
  20. // Outputs:
  21. // R 4x4 rotation matrix
  22. //
  23. template <
  24. typename Derivedeye,
  25. typename Derivedcenter,
  26. typename Derivedup,
  27. typename DerivedR >
  28. IGL_INLINE void look_at(
  29. const Eigen::PlainObjectBase<Derivedeye> & eye,
  30. const Eigen::PlainObjectBase<Derivedcenter> & center,
  31. const Eigen::PlainObjectBase<Derivedup> & up,
  32. Eigen::PlainObjectBase<DerivedR> & R);
  33. }
  34. #ifndef IGL_STATIC_LIBRARY
  35. # include "look_at.cpp"
  36. #endif
  37. #endif