mat_to_quat.h 929 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_MAT_TO_QUAT_H
  9. #define IGL_MAT_TO_QUAT_H
  10. #include "igl_inline.h"
  11. namespace igl
  12. {
  13. // Convert a OpenGL (rotation) matrix to a quaternion
  14. //
  15. // Input:
  16. // m 16-element opengl rotation matrix
  17. // Output:
  18. // q 4-element quaternion (not normalized)
  19. template <typename Q_type>
  20. IGL_INLINE void mat4_to_quat(const Q_type * m, Q_type * q);
  21. // Input:
  22. // m 9-element opengl rotation matrix
  23. template <typename Q_type>
  24. IGL_INLINE void mat3_to_quat(const Q_type * m, Q_type * q);
  25. }
  26. #ifndef IGL_STATIC_LIBRARY
  27. # include "mat_to_quat.cpp"
  28. #endif
  29. #endif