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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL2_MODEL_PROJ_VIEW_H
- #define IGL_OPENGL2_MODEL_PROJ_VIEW_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace opengl2
- {
- // Collect the model-view, projection and viewport matrices
- //
- // Outputs:
- // model 4x4 modelview matrix
- // proj 4x4 projection matrix
- // viewport 4x1 viewport vector
- //
- template <typename Derivedmodel, typename Derivedproj, typename Derivedviewport>
- IGL_INLINE void model_proj_viewport(
- Eigen::PlainObjectBase<Derivedmodel> & model,
- Eigen::PlainObjectBase<Derivedproj> & proj,
- Eigen::PlainObjectBase<Derivedviewport> & viewport);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "model_proj_viewport.cpp"
- #endif
- #endif
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